08.07.2012, 19:10
pawn Код:
//------------------------------------------------------------------[ Includes ]
#include <a_samp>
//-------------------------------------------------------------[ Server Limits ]
#define MaxPlayers GetMaxPlayers()
#define MaxVehicles MAX_VEHICLES
#define MaxObjects MAX_OBJECTS
//--------------------------------------------------------------------[ Colors ]
#define Black "{000000}"
#define White "{FFFFFF}"
#define Grey "{BFBFBF}"
#define Red "{FF0000}"
#define Orange "{FFA500}"
#define Yellow "{FFFF00}"
#define Green "{008000}"
#define Blue "{0000FF}"
#define Purple "{800080}"
#define Teal "{008080}"
//--------------------------------------------------------------[ Milliseconds ]
#define Year 31536000000 // Day x 365
#define Month 2592000000 // Day x 30
#define Week 604800000 // Day x 7
#define Day 86400000 // Hour x 24
#define Hour 3600000 // Minute x 60
#define Minute 60000 // Second x 60
#define Second 1000 // Millisecond x 1000
//-----------------------------------------------------------------[ Variables ]
//--------------------------------------------------------------------[ Unused ]
main() {}
//--------------------------------------------------------------------[ Timers ]
//----------------------------------------------------------[ Custom Functions ]
stock My_GetPlayerName(playerid) {
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
return Name;
}
#if defined _ALS_GetPlayerName
#undef GetPlayerName
#else
#define _ALS_GetPlayerName
#endif
#define GetPlayerName My_GetPlayerName
stock RoleplayNameCheck(Name[]) {
new NumberOfUnderscores = 0;
if(Name[0] < 'A' || Name[0] > 'Z') {
return false; // No capital in first name.
}
for(new NamePos = 1; NamePos < strlen(Name); NamePos++) {
if(Name[NamePos] < 'a' || Name[NamePos] > 'z' || Name[NamePos] != '_') {
return false; // Invalid character.
} else {
if(Name[NamePos] == '_') {
NumberOfUnderscores++;
if(NumberOfUnderscores >= 2) {
return false; // Too many underscores.
}
NamePos++;
if(Name[NamePos] < 'A' || Name[NamePos] > 'Z') {
return false; // No capital in last name.
}
}
}
}
if(NumberOfUnderscores == 0) {
return false; // No underscore.
}
return true;
}
//---------------------------------------------------------[ Default Callbacks ]
public OnGameModeInit() {
return true;
}
public OnGameModeExit() {
return true;
}
public OnPlayerConnect(playerid) {
if(! RoleplayNameCheck(GetPlayerName(playerid))) { // Our name checker.
SendClientMessage(playerid, -1, ""Red"Your name is not in Firstname_Lastname format! "White"Please correct it."); // The message sent.
Kick(playerid); // Kicks the player.
}
return true;
}
public OnPlayerDisconnect(playerid, reason) {
return true;
}
public OnPlayerRequestClass(playerid, classid) {
return true;
}
public OnPlayerRequestSpawn(playerid) {
return true;
}
public OnPlayerSpawn(playerid) {
return true;
}
public OnPlayerDeath(playerid, killerid, reason) {
return true;
}
public OnVehicleSpawn(vehicleid) {
return true;
}
public OnVehicleDeath(vehicleid, killerid) {
return true;
}
public OnPlayerText(playerid, text[]) {
return true;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
OnPlayerText(playerid, cmdtext);
return true;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
return true;
}
public OnPlayerExitVehicle(playerid, vehicleid) {
return true;
}
public OnPlayerStateChange(playerid, newstate, oldstate) {
return true;
}
public OnPlayerEnterCheckpoint(playerid) {
return true;
}
public OnPlayerLeaveCheckpoint(playerid) {
return true;
}
public OnPlayerEnterRaceCheckpoint(playerid) {
return true;
}
public OnPlayerLeaveRaceCheckpoint(playerid) {
return true;
}
public OnRconCommand(cmd[]) {
return true;
}
public OnObjectMoved(objectid) {
return true;
}
public OnPlayerObjectMoved(playerid, objectid) {
return true;
}
public OnPlayerPickUpPickup(playerid, pickupid) {
return true;
}
public OnVehicleMod(playerid, vehicleid, componentid) {
return true;
}
public OnEnterExitModShop(playerid, enterexit, interiorid) {
return true;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
return true;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
return true;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid) {
return true;
}
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat) {
return true;
}
public OnPlayerSelectedMenuRow(playerid, row) {
return true;
}
public OnPlayerExitedMenu(playerid) {
return true;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) {
return true;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
return true;
}
public OnRconLoginAttempt(ip[], password[], success ) {
return true;
}
public OnPlayerUpdate(playerid) {
return true;
}
public OnPlayerStreamIn(playerid, forplayerid) {
return true;
}
public OnPlayerStreamOut(playerid, forplayerid) {
return true;
}
public OnVehicleStreamIn(vehicleid, forplayerid) {
return true;
}
public OnVehicleStreamOut(vehicleid, forplayerid) {
return true;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
return true;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) {
return true;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) {
return true;
}
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) {
return true;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid) {
return true;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) {
return true;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
return true;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ) {
return true;
}
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) {
return true;
}
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) {
return true;
}