06.07.2012, 03:42
Deathbug discussion?
06.07.2012, 06:14
I set their health to a value above 0.0 and it works. Under my OnPlayerDeath callback I have SetPlayerHealth(playerid, 100.0);.
06.07.2012, 06:51
i will add another solution
when the wasted anim is applied you set a variable to the player (set it to 1) , onplayerspawn you set it to 0 then you can just set a timer to check if the variable is 1 and in that case you can print the player is bugged and set his health to 1
when the wasted anim is applied you set a variable to the player (set it to 1) , onplayerspawn you set it to 0 then you can just set a timer to check if the variable is 1 and in that case you can print the player is bugged and set his health to 1
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