30.06.2012, 13:07
I made a fuel system
and how do i make a timer every 50 seconds fuel will down with 1
Gas[vehicle] -= 1;
and how do i make a timer every 50 seconds fuel will down with 1
Gas[vehicle] -= 1;
public CheckGas() { new string[256]; for(new i=0;i<PLAYERS;i++) { if(IsPlayerConnected(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i); if(Gas[vehicle] >= 1) { if(Gas[vehicle] > 100) Gas[vehicle] = 100; if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); if(gGas[i] == 0) { GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel is low",5000,3); } } if(gGas[i] == 1) { if(IsAPlane(vehicle) || IsABoat(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || GetVehicleModel(vehicle) == 481) { format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ N/A"); } else { format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ %d%",Gas[vehicle]); } GameTextForPlayer(i,string,20500,3); } if(IsAPlane(vehicle) || IsABoat(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || GetVehicleModel(vehicle) == 481 || engineOn[vehicle] == 0) { Gas[vehicle]++; } Gas[vehicle]--; } else { NoFuel[i] = 1; new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vehicle,0,0,alarm,doors,bonnet,boot,objective); TogglePlayerControllable(i, 0); GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle",1500,3); } } } } return 1; }