28.06.2012, 21:59
Hi guys, I have an array of valid object ids for my furniture system:
The first field (0) is the object name, (1) is the object model, and (2) is the cost of that furniture.
Now, I have a dialog that simply generates a list with all these objects using strcat, this dialog being:
But it doesn't work at all, since when I debugged, Obj says 117 if I choose "Luxury Sink" (last listitem), and if I choose the first one (Kitchen Set) it will print 105. Also, the object edit mode doesn't enable at all, how can I solve this?
pawn Code:
new KitchenModels[][] =
{
// ======================== //
{"Kitchen Set", 14720, 1000},
{"White Kitchen Cabinet 1", 2133, 200},
{"White Kitchen Cabinet 2", 2134, 200},
{"Large White Kitchen Cabinet", 2338, 300},
{"Corner White Kitchen Cabinet", 2341, 300},
{"Green Kitchen Cabinet 1", 2334, 200},
{"Green Kitchen Cabinet 2", 2335, 200},
{"Large Green Kitchen Cabinet", 2158, 300},
{"Luxury Cooker", 2135, 400},
{"Luxury Sink", 2136, 400}
};
Now, I have a dialog that simply generates a list with all these objects using strcat, this dialog being:
pawn Code:
case DIALOG_KITCHENOBJ:
{
if(response)
{
if(GetServerMoney(playerid) < KitchenModels[listitem][2])
{
format(szString, 128, "This object costs ~g~$%d.", KitchenModels[listitem][2]);
ShowErrorMessage(playerid, szString);
return 1;
}
new obj, Float:x1, Float:x2, Float:x3;
GetPlayerPos(playerid, x1, x2, x3);
obj = CreateDynamicObject(KitchenModels[listitem][1], x1, x2, x3, 0, 0, 0, GetPlayerVirtualWorld(playerid) );
EditDynamicObject(playerid, obj);
SetPVarInt(playerid, "EditingFurni", obj);
printf("*_________*");
printf("*Obj: %d", KitchenModels[listitem][1]);
printf("*_________*");
SendClientMessage(playerid, COLOR_YELLOW, "You are now editing a furniture, click the floppy disk to save, or /cancelfurni to cancel.");
}
}