27.06.2012, 18:03
Bueno, tengo un FS que lo que hace es que al chocar, el jugador pierda vida, pero lo tengo en FS, y quisiera meterlo al GM, uso el de LARP.
+rep a los que me ayuden.
Ademбs йste sistema estб muy bueno, lo pueden usar para su servidor.
pawn Код:
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_PURPLE 0xC2A2DAAA
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward Velocidad(playerid);
forward Check(playerid);
forward Rojo(playerid);
forward Camara(playerid);
new Timer[MAX_PLAYERS];
new TRojo[MAX_PLAYERS];
new TCamara[MAX_PLAYERS];
new Choque[MAX_PLAYERS];
new Si[MAX_PLAYERS];
new Text: FlashR;
enum Info
{
Manejando,
};
new Informacion[MAX_PLAYERS][Info];
public OnPlayerSpawn(playerid)
{
FlashR = TextDrawCreate(1.000000,1.000000,"_");
TextDrawTextSize(FlashR,640.000000,10.000000);
TextDrawLetterSize(FlashR,3.600000,47.600010);
TextDrawUseBox(FlashR,1);
TextDrawAlignment(FlashR,0);
TextDrawFont(FlashR,3);
TextDrawSetOutline(FlashR,1);
TextDrawSetProportional(FlashR,1);
TextDrawSetShadow(FlashR,1);
TextDrawBackgroundColor(FlashR,0xD20000FF);
TextDrawColor(FlashR,0xD20000FF);
TextDrawBoxColor(FlashR,0xD20000FF);
Timer[playerid] = SetTimerEx("Check", 100, 1, "i", playerid);
Informacion[playerid][Manejando] = 0;
}
public OnPlayerDisconnect(playerid)
{
KillTimer(Timer[playerid]);
KillTimer(Choque[playerid]);
Informacion[playerid][Manejando] = 0;
return 1;
}
public Velocidad(playerid)
{
new Float:Vx, Float:Vy, Float:Vz;
if(IsPlayerInAnyVehicle(playerid) && Informacion[playerid][Manejando])
{
GetVehicleVelocity(GetPlayerVehicleID(playerid), Vx, Vy, Vz);
if(Vx > -0.1 && Vx < 0.1 && Vy > -0.1 && Vy < 0.1)
{
new Float:Vida;
GetPlayerHealth(playerid, Vida);
SetPlayerHealth(playerid, Vida-25.0);
SetPlayerDrunkLevel(playerid, 500000);
TextDrawShowForPlayer(playerid, FlashR);
Informacion[playerid][Manejando] = 0;
new String[256];
new Nombre[MAX_PLAYER_NAME];
GetPlayerName(playerid,Nombre,sizeof(Nombre));
format(String, sizeof(String), "* %s choca contra algo y queda mareado.", Nombre);
ProxDetector(30.0, playerid, String, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TRojo[playerid] = SetTimerEx("Rojo", 250, 1, "i", playerid);
TCamara[playerid] = SetTimerEx("Camara", 10000, 1, "i", playerid);
}
}
return 1;
}
public Rojo(playerid)
{
TextDrawHideForPlayer(playerid, FlashR);
return 1;
}
public Camara(playerid)
{
KillTimer(TCamara[playerid]);
SetPlayerDrunkLevel(playerid, 0);
return 1;
}
public Check(playerid)
{
new Float:Cx, Float:Cy, Float:Cz;
if(IsPlayerInAnyVehicle(playerid))
{
GetVehicleVelocity(GetPlayerVehicleID(playerid), Cx, Cy, Cz);
if(Cx < -0.4 || Cx > 0.4 || Cy < -0.4 || Cy > 0.4 && !Informacion[playerid][Manejando])
{
Choque[playerid] = SetTimerEx("Velocidad", 25, 1, "i", playerid);
Informacion[playerid][Manejando] = 1;
}
else
{
KillTimer(Choque[playerid]);
Informacion[playerid][Manejando] = 0;
}
}
return 1;
}
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
if(!Si[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
Ademбs йste sistema estб muy bueno, lo pueden usar para su servidor.