Need help with /callcar command
#1

So im trying to make it so when you do /callcar a dialog pops up that works alright.

But when a player has a empty car slot i want it so say "Nothing"

But when i do /callcar and i have a empty car slot the dialog dont even pop up

Please help

pawn Code:
new VehicleNames[213][] =
{
    "400 - Landstalker",   "401 - Bravura",   "402 - Buffalo",   "403 - Linerunner",   "404 - Pereniel",   "405 - Sentinel",   "406 - Dumper",   "407 - Firetruck",   "408 - Trashmaster",   "409 - Stretch",
    "410 - Manana",   "411 - Infernus",   "412 - Voodoo",   "413 - Pony",   "414 - Mule",   "415 - Cheetah",   "416 - Ambulance",   "417 - Leviathan",   "418 - Moonbeam",   "419 - Esperanto",   "420 - Taxi",
    "421 - Washington",   "422 - Bobcat",   "423 - Mr Whoopee",   "424 - BF Injection",   "425 - Hunter",   "426 - Premier",   "427 - Enforcer",   "428 - Securicar",   "429 - Banshee",   "430 - Predator",
    "431 - Bus",   "432 - Rhino",   "433 - Barracks",   "434 - Hotknife",   "435 - Trailer",   "436 - Previon",   "437 - Coach",   "438 - Cabbie",   "439 - Stallion",   "440 - Rumpo",   "441 - RC Bandit",    "442 - Romero",
    "443 - Packer",   "444 - Monster",   "445- Admiral",   "446 - Squalo",   "447 - Seasparrow",   "448 - Pizzaboy",   "449 - Tram",   "450 - Trailer",   "451 - Turismo",   "452 - Speeder",   "453 - Reefer",   "454 - Tropic",   "455 - Flatbed",
    "456 - Yankee",   "457 - Caddy",   "458 - Solair",   "459 - Berkley's RC Van",   "460 - Skimmer",   "461 - PCJ-600",   "462 - Faggio",   "463 - Freeway",   "464 - RC Baron",   "465 - RC Raider",
    "466 - Glendale",   "467 - Oceanic",   "468 - Sanchez",   "469 - Sparrow",   "470 - Patriot",   "471 - Quad",   "472 - Coastguard",   "473 - Dinghy",   "474 - Hermes",   "475 - Sabre",   "476 - Rustler",
    "477 - ZR350",   "478 - Walton",   "479 - Regina",   "480 - Comet",   "481 - BMX",   "482 - Burrito",   "483 - Camper",   "484 - Marquis",   "485 - Baggage",   "486 - Dozer",   "487 - Maverick",   "488 - News Chopper",
    "489 - Rancher",   "490 - FBI Rancher",   "491 - Virgo",   "492 - Greenwood",   "493 - Jetmax",   "494 - Hotring",   "495 - Sandking",   "496 - Blista Compact",   "497 - Police Maverick",
    "498 - Boxville",   "499 - Benson",   "500 - Mesa",   "501 - RC Goblin",   "502 - Hotring Racer",   "503 - Hotring Racer",   "504 - Bloodring Banger",   "505 - Rancher",   "506 - Super GT",
    "507 - Elegant",   "508 - Journey",   "509 - Bike",   "510 - Mountain Bike",   "511 - Beagle",   "512 - Cropdust",   "513 - Stunt",   "514 - Tanker",   "515 - RoadTrain",   "516 - Nebula",   "517 - Majestic",
    "518 - Buccaneer",   "519 - Shamal",   "520 - Hydra",   "521 - FCR-900",   "522 - NRG-500",   "523 - HPV1000",   "524 - Cement Truck",   "525 - Tow Truck",   "526 - Fortune",   "527 - Cadrona",   "528 - FBI Truck",
    "529 - Willard",   "530 - Forklift",   "531 - Tractor",   "532 - Combine",   "533 - Feltzer",   "534 - Remington",   "535 - Slamvan",   "536 - Blade",   "537 - Freight",   "538 - Streak",   "539 - Vortex",   "540 - Vincent",
    "541 - Bullet",   "542 - Clover",   "543 - Sadler",   "544 - Firetruck",   "545 - Hustler",   "546 - Intruder",   "547 - Primo",   "548 - Cargobob",   "549 - Tampa",   "550 - Sunrise",   "551 - Merit",   "552 - Utility",
    "553 - Nevada",   "554 - Yosemite",   "555 - Windsor",   "556 - Monster",   "557 - Monster",   "558 - Uranus",   "559 - Jester",   "560 - Sultan",   "561 - Stratum",   "562 - Elegy",   "563 - Raindance",   "564 - RC Tiger",
    "565 - Flash",   "566 - Tahoma",   "567 - Savanna",   "568 - Bandito",   "569 - Freight",   "570 - Trailer",   "571 - Kart",   "572 - Mower",   "573 - Duneride",   "574 - Sweeper",   "575 - Broadway",
    "576 - Tornado",   "577 - AT-400",   "578 - DFT-30",   "579 - Huntley",   "580 - Stafford",   "581 - BF-400",   "582 - Newsvan",   "583 - Tug",   "584 - Trailer",   "585 - Emperor",   "586 - Wayfarer",
    "587 - Euros",   "588 - Hotdog",   "589 - Club",   "590 - Trailer",   "591 - Trailer",   "592 - Andromada",   "593 - Dodo",   "594 - RC Cam",   "595 - Launch",   "596 - Police Car (LSPD)",   "597 - Police Car (SFPD)",
    "598 - Police Car (LVPD)",   "599 - Police Ranger",   "600 - Picador",   "601 - S.W.A.T. Van",   "602 - Alpha",   "603 - Phoenix",   "604 - Glendale",   "605 - Sadler",   "606 - Luggage Trailer A",
    "607 - Luggage Trailer B",   "608 - Stair Trailer",   "609 - Boxville",   "610 - Farm Plow",   "611 - Utility Trailer", "612 - Nothing"
};
The /callcar command

pawn Code:
command(callcar, playerid, params[])
{
    new string[128];
    for(new i; i < sizeof(VehicleNames); i++)
    {
        format(string, sizeof(string), "%s\n%s\n%s\n%s", VehicleNames[Player[playerid][PlayerCarModel]-400], VehicleNames[Player[playerid][PlayerCarModel2]-400], VehicleNames[Player[playerid][PlayerCarModel3]-400], VehicleNames[Player[playerid][PlayerCarModel4]-400]);
    }
    ShowPlayerDialog(playerid, 4601, DIALOG_STYLE_LIST, "Call Car", string, "Ok", "Close");
}
Please help

Thanks
Reply
#2

Hey there.

First I'd like to say that making a single dialog page with every vehicle in the game will not work well.

You're going to have 211 (around that) lines to show every vehicle, which will make it hard to find a single vehicle.
Vehicles will also be sorted by the vehicle ID, rather than categorized by the vehicle type (e.g. aircraft) and then sorted by the name.

Rather than make one yourself, I highly recommend you use the SEARCH feature to find a script that someone else has made which does this.

But otherwise:
pawn Code:
command(callcar, playerid, params[])
{
    new string[3100];//The string will be around 3090 characters long!
    for(new i; i < sizeof(VehicleNames); i++)//This loops through all the vehicle names
    {
        //If this is the first vehicle in the list
        if(!strlen(string))format(string,sizeof(string),"%s",VehicleNames[i]);
        //else put the name on a new line
        else format(string,sizeof(string),"\n%s",VehicleNames[i]);
    }
    ShowPlayerDialog(playerid, 4601, DIALOG_STYLE_LIST, "Call Car", string, "Ok", "Close");
}
#edit you will also have to process the row that the player selected to spawn the vehicle
Reply
#3

Look here, you dork. I already answered you. You made an exact copy of yesterday's thread which is now over three pages long. If you don't just use what I suggested, then screw that.

Another suggestion: Why do you not just make an input-style dialogue with 25 vehicles on each page, or something. You are now deemed a heartless bastard.
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