24.06.2012, 21:59
fixed
public OnPlayerSpawn (playerid)
{
new MexiSpawns = random(sizeof(MexicanSpawns));
new AmericSpawns = random(sizeof(AmericanSpawns));
new BPSpawns = random(sizeof(BorderPatrolSpawns));
if(gTeam[playerid] == TEAM_MEXICAN)
{
SetPlayerPos(playerid, MexicanSpawns[MexiSpawns][0], MexicanSpawns[MexiSpawns][1], MexicanSpawns[MexiSpawns][2]);
SetPlayerFacingAngle(playerid, MexicanSpawns[MexiSpawns][3]);
GivePlayerWeapon(playerid, 24, 1);
}
else if (gTeam[playerid] == TEAM_AMERICAN)
{
SetPlayerPos(playerid, AmericanSpawns[AmericSpawns][0], AmericanSpawns[AmericSpawns][1], AmericanSpawns[AmericSpawns][2]);
SetPlayerFacingAngle(playerid, AmericanSpawns[AmericSpawns][3]);
GivePlayerWeapon(playerid, 24, 2);
}
else if (gTeam[playerid] == TEAM_BP)
{
SetPlayerPos(playerid, BorderPatrolSpawns[BPSpawns][0], BorderPatrolSpawns[BPSpawns][1], BorderPatrolSpawns[BPSpawns][2]);
SetPlayerFacingAngle(playerid, BorderPatrolSpawns[BPSpawns][3]);
GivePlayerWeapon(playerid, 24, 3);
}
return 1;
}