[Plugin] SA:MP Internet Radio Station
#21

This plugin requires any clients? And it's supported by 0.3d or above?

P.S Good job
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#22

Quote:
Originally Posted by TheArcher
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This plugin requires any clients? And it's supported by 0.3d or above?
No requires any clients plugins. And it's supported by 0.3d or above
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#23

Quote:

This plugin requires any clients? And it's supported by 0.3d or above?

You can listen stream on any media palyers (Windows Media, Winamp, foobar2000, Real Media...)
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#24

I don't get it , what is the use of this? It can also be scripted with default sa-mp functions, I didn't read full topic, but can this plugin record sound and play live??
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#25

Quote:

I don't get it , what is the use of this? It can also be scripted with default sa-mp functions, I didn't read full topic, but can this plugin record sound and play live??

This plugin only Internet Radio Station, and may control by script. It can't scripted by sa-mp functions.
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#26

Quote:
Originally Posted by jhonyxakep
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This plugin only Internet Radio Station, and may control by script. It can't scripted by sa-mp functions.
If it had record functions i would be kinda useful, i hardly see the advantages
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#27

What do you want to record?
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#28

'Files from system\nix\ should be put in the folder /lib/, /usr/lib/, /usr/local/lib/.'
what does this means can anyone can xpane me how to do this plz :/
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#29

Okay so let me just clear things up.. for my benefit.. and others.

Shoutcast, Icecast etc are all great. Yet.. they add extra cost if you wish to operate them.

So this adds the ability to create a stream based on MP3 files in your scriptfiles directory, and control it from within the SA-MP server. No extra server needed (shoutcast) and no extra outgoings.

This also allows people with just SA-MP hosting, for example, who don't have a VPS to add a shoutcast.

So then you would use the default SA-MP stream functions.. to then connect to the internal stream.. to then play the sound to the people connected to the server, without any extra services required, any external radio server, etc etc.

Is this correct? If so, it is BRILLIANT.
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#30

Damn nice!
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#31

Quote:
Originally Posted by leong124
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-Code-
Thanks man, was it possibly not working because I put the files in the exact server directory rather than the game directory?
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#32

How 'bout a function to let people connect and send music just like shoutcast?
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#33

Quote:

How 'bout a function to let people connect and send music just like shoutcast?

I think it is better to use Icecast + plugin.

Quote:

That was strange because I uses Intel 2500K and overclocked it, so it should have enough processing power for this.
Anyway, I'll have a try when you update it

I'll try to fix it. But it may take a long time.
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#34

Quote:
Originally Posted by [FU]Victious
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Thanks man, was it possibly not working because I put the files in the exact server directory rather than the game directory?
I think absolute paths will work for any location, but I haven't tested it.
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#35

Is the possibile to make something for players such as attaching a sound/audio/music, also GetPlayerVolume could be useful.
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#36

Quote:

Is the possibile to make something for players such as attaching a sound/audio/music, also GetPlayerVolume could be useful.

To do this, write a client plug-in.
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#37

Quote:
Originally Posted by leong124
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I think absolute paths will work for any location, but I haven't tested it.
I tried it on my server directory using my code, nothing worked :/ I tried to compile your code, comes up with an error that I have never seen before, I'll get it up later as I'm on my phone. I change alot of things yet it either comes up with the same error or more, I sound like a total noob because I have no idea with audio plugins :')
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#38

Show the code please
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#39

Quote:
Originally Posted by jhonyxakep
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Show the code please
Which code are you looking for?
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#40

Quote:
Originally Posted by TheArcher
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Is the possibile to make something for players such as attaching a sound/audio/music, also GetPlayerVolume could be useful.
Quote:
Originally Posted by jhonyxakep
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To do this, write a client plug-in.
That's why the Audio Plugin exists
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