23.06.2012, 18:43
Hello,
I'm developing a Zombie RP.
But I made something that if you register you can select a Shelter where you are safe from zombies.
All the register stuff works.
but now when you login, you get the menu on the bottem of the screen "<<<" ">>>" "Spawn"
I want them to spawn automaticly
You can change your spawn style with /changespawn
but my problem is about the spawning stuff..
Can someone help?
I'm developing a Zombie RP.
But I made something that if you register you can select a Shelter where you are safe from zombies.
All the register stuff works.
but now when you login, you get the menu on the bottem of the screen "<<<" ">>>" "Spawn"
I want them to spawn automaticly
pawn Код:
public OnPlayerLoginAttempt(playerid, password[])
{
new string[128], Year, Month, Day, Minute, Hour, Second, Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
format(string, sizeof(string), "Accounts/%s.ini", Name);
if(Player[playerid][LoginAttempts] == 3)
{
SendClientMessage(playerid, ADMINORANGE, "You have used your three attempts.");
Kick(playerid);
}
getdate(Year, Month, Day);
gettime(Hour, Minute, Second);
if(fexist(string))
{
if(strcmp(dini_Get(string, "Password"), password, false) == 0)
{
Player[playerid][Authenticated] = 1;
Player[playerid][Password] = dini_Get(string, "Password");
Player[playerid][AdminLevel] = dini_Int(string, "AdminLevel");
Player[playerid][LastX] = dini_Float(string, "LastX");
Player[playerid][LastY] = dini_Float(string, "LastY");
Player[playerid][LastZ] = dini_Float(string, "LastZ");
Player[playerid][LastWorld] = dini_Int(string, "LastWorld");
Player[playerid][LastInterior] = dini_Int(string, "LastInterior");
Player[playerid][Health] = dini_Float(string, "Health");
Player[playerid][Armour] = dini_Float(string, "Armour");
Player[playerid][LastSkin] = dini_Int(string, "LastSkin");
Player[playerid][Money] = dini_Int(string, "Money");
Player[playerid][Banned] = dini_Int(string, "Banned");
Player[playerid][Spawn] = dini_Int(string, "Spawn");
Player[playerid][Shelter] = dini_Int(string, "Shelter");
if(Player[playerid][Spawn] == 1)
{
SetSpawnInfo(playerid, 0, Player[playerid][LastSkin], Player[playerid][LastX], Player[playerid][LastY], Player[playerid][LastZ], 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerInterior(playerid, Player[playerid][LastInterior]);
SetPlayerVirtualWorld(playerid, Player[playerid][LastWorld]);
}
else if(Player[playerid][Spawn] == 2)
{
if(Player[playerid][Shelter] == 1)
{
SetSpawnInfo(playerid, 0, Player[playerid][LastSkin],2215.454833,-1147.475585,1025.796875, 0, 0, 0, 0, 0, 0, 0);
SetPlayerInterior(playerid, 15);
SpawnPlayer(playerid);
}
else if(Player[playerid][Shelter] == 2)
{
SetSpawnInfo(playerid, 0, Player[playerid][LastSkin], 2496.049804,-1695.238159,1014.742187, 0, 0, 0, 0, 0, 0, 0);
SetPlayerInterior(playerid, 3);
SpawnPlayer(playerid);
}
else if(Player[playerid][Shelter] == 3)
{
SetSpawnInfo(playerid, 0, Player[playerid][LastSkin], 2324.419921,-1145.568359,1050.710083, 0, 0, 0, 0, 0, 0, 0);
SetPlayerInterior(playerid, 12);
SpawnPlayer(playerid);
}
else if(Player[playerid][Shelter] == 4)
{
SetSpawnInfo(playerid, 0, Player[playerid][LastSkin], 1710.433715,-1669.379272,20.225049, 0, 0, 0, 0, 0, 0, 0);
SetPlayerInterior(playerid, 18);
SpawnPlayer(playerid);
}
}
new Flaw = floatround(Player[playerid][Health], floatround_ceil);
SetPlayerHealth(playerid, Flaw);
Flaw = floatround(Player[playerid][Armour], floatround_ceil);
SetPlayerArmour(playerid, Flaw);
GivePlayerMoney(playerid, Player[playerid][Money]);
SetPlayerSkin(playerid, Player[playerid][LastSkin]);
}
else
{
new Sum;
Sum = 3-Player[playerid][LoginAttempts];
SendClientMessage(playerid, ADMINORANGE, "The password you have entered does not match your account. Please try again or use the forums.");
Player[playerid][LoginAttempts]++;
format(string, sizeof(string), "You have %d remaining login attempts, before you are auto-banned.", Sum);
SendClientMessage(playerid, WHITE, string);
ShowPlayerDialog(playerid, 3894, DIALOG_STYLE_PASSWORD, "Authentication", "Welcome back to Volcom Roleplay\n\nYou have an account, please enter your password to authenticate.", "Login", "Help");
if(Player[playerid][LoginAttempts] == 3)
{
SendClientMessage(playerid, ADMINORANGE, "You have used your three attempts.");
Kick(playerid);
}
}
}
else
{
SendClientMessage(playerid, WHITE, "You must register first.");
}
return 1;
}
but my problem is about the spawning stuff..
Can someone help?