22.10.2008, 12:34
V1, Stable as far as I can tell
Oblivion's Race is a Rat Race style Gamemode where each checkpoint is a race within itself. Upon starting a race, every player (1-4 players only) gets teleported to a randomly selected start position (from a DB of 70+) and are all given the same randomly selected vehicle.
From there players race to the checkpoint automatically marked on the map (pulled from the same DB of 70+ locations). The first person to get there is awarded with 10 points and a 30 second countdown timer is activated. The first person to get there is locked in position and the remaining racers that get to the checkpoint before the 30 seconds are over get 5 points, the rest get zero and then are teleported to the checkpoint to start the next leg of the race. At the end of the race the totals are calculated and the winner is declared.
Screen from a 1 person; one checkpoint race:
Players can control the dynamic'ness of this race mode pretty well with these commands:
/newrace1
Start a new 1 person race
/newrace2
Start a new 2 person race
/newrace3
Start a new 3 person race
/newrace4
Start a new 4 person race
/restart
Restart the current race and keep all the details the same (Cars, checkpoints)
/checks1
Race will only have 1 checkpoint to cross.
/checks2
Race will have 2 checkpoints to cross.
/checks3
Race will have 3 checkpoints to cross.
/checks4
Race will have 4 checkpoints to cross.
/checks5
Race will have 5 checkpoints to cross.
/back
A player can use this if he/she loses their vehicle. This sends them back to the starting checkpoint and respawns their vehicle. This command also makes the user lose 5 points from their total.
/autorace1
Enables auto race. This will make a new race start after 10 seconds of one being completed.
/autorace0
Disables auto race.
Download:
http://www.oblivioninteractive.com/files/obrace.amx
Source:
http://www.oblivioninteractive.com/files/obrace.pwn
Oblivion's Race is a Rat Race style Gamemode where each checkpoint is a race within itself. Upon starting a race, every player (1-4 players only) gets teleported to a randomly selected start position (from a DB of 70+) and are all given the same randomly selected vehicle.
From there players race to the checkpoint automatically marked on the map (pulled from the same DB of 70+ locations). The first person to get there is awarded with 10 points and a 30 second countdown timer is activated. The first person to get there is locked in position and the remaining racers that get to the checkpoint before the 30 seconds are over get 5 points, the rest get zero and then are teleported to the checkpoint to start the next leg of the race. At the end of the race the totals are calculated and the winner is declared.
Screen from a 1 person; one checkpoint race:
Players can control the dynamic'ness of this race mode pretty well with these commands:
/newrace1
Start a new 1 person race
/newrace2
Start a new 2 person race
/newrace3
Start a new 3 person race
/newrace4
Start a new 4 person race
/restart
Restart the current race and keep all the details the same (Cars, checkpoints)
/checks1
Race will only have 1 checkpoint to cross.
/checks2
Race will have 2 checkpoints to cross.
/checks3
Race will have 3 checkpoints to cross.
/checks4
Race will have 4 checkpoints to cross.
/checks5
Race will have 5 checkpoints to cross.
/back
A player can use this if he/she loses their vehicle. This sends them back to the starting checkpoint and respawns their vehicle. This command also makes the user lose 5 points from their total.
/autorace1
Enables auto race. This will make a new race start after 10 seconds of one being completed.
/autorace0
Disables auto race.
Download:
http://www.oblivioninteractive.com/files/obrace.amx
Source:
http://www.oblivioninteractive.com/files/obrace.pwn