17.06.2012, 03:05
Ola galera, hoje vim aqui pedir uma ajuda de vocкs eu fui tenta fazer um sistema de salvamento de acessorios mais so que deu seguintes warning:
Eu num sei se eu fiz certo aqui estб as linhas:
Bom se alguem puder me ajudar eu agradeзo.
PHP код:
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17316) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17317) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17318) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17319) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17320) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17321) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17322) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17323) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17461) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17462) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17463) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17464) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17465) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17466) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17467) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17468) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17610) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17612) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17614) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17616) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17618) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17620) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17622) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17624) : warning 202: number of arguments does not match definition
C:\Users\Strike\Desktop\Brasil World Life RPG\gamemodes\bwl.pwn(17605) : warning 204: symbol is assigned a value that is never used: "var"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
32 Warnings.
Код HTML:
for(new v = 0; v < MAX_PLAYERTOYS; v++) { new var[128]; format(var, 32, "pt%dModelID=%d\n", v, PlayerToyInfo[playerid][v][ptModelID]);DOF2_SetString(file, var); format(var, 32, "pt%dBone=%d\n", v, PlayerToyInfo[playerid][v][ptBone]);DOF2_SetString(file, var); format(var, 32, "pt%dPosX=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosX]);DOF2_SetString(file, var); format(var, 32, "pt%dPosY=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosY]);DOF2_SetString(file, var); format(var, 32, "pt%dPosZ=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosZ]);DOF2_SetString(file, var); format(var, 32, "pt%dRotX=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotX]);DOF2_SetString(file, var); format(var, 32, "pt%dRotY=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotY]);DOF2_SetString(file, var); format(var, 32, "pt%dRotZ=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotZ]);DOF2_SetString(file, var); }
Код HTML:
for(new v = 0; v < MAX_PLAYERTOYS; v++) { new var[128]; format(var, 32, "pt%dModelID=%d\n", v, PlayerToyInfo[playerid][v][ptModelID]);DOF2_SetString(file, var); format(var, 32, "pt%dBone=%d\n", v, PlayerToyInfo[playerid][v][ptBone]);DOF2_SetString(file, var); format(var, 32, "pt%dPosX=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosX]);DOF2_SetString(file, var); format(var, 32, "pt%dPosY=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosY]);DOF2_SetString(file, var); format(var, 32, "pt%dPosZ=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosZ]);DOF2_SetString(file, var); format(var, 32, "pt%dRotX=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotX]);DOF2_SetString(file, var); format(var, 32, "pt%dRotY=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotY]);DOF2_SetString(file, var); format(var, 32, "pt%dRotZ=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotZ]);DOF2_SetString(file, var); }
Код HTML:
for(new v = 0; v < MAX_PLAYERTOYS; v++) { new var[128]; format(var, 32, "pt%dModelID=%d\n", v, PlayerToyInfo[playerid][v][ptModelID]);DOF2_SetString(file, var); format(var, 32, "pt%dBone=%d\n", v, PlayerToyInfo[playerid][v][ptBone]);DOF2_SetString(file, var); format(var, 32, "pt%dPosX=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosX]);DOF2_SetString(file, var); format(var, 32, "pt%dPosY=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosY]);DOF2_SetString(file, var); format(var, 32, "pt%dPosZ=%.5f\n", v, PlayerToyInfo[playerid][v][ptPosZ]);DOF2_SetString(file, var); format(var, 32, "pt%dRotX=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotX]);DOF2_SetString(file, var); format(var, 32, "pt%dRotY=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotY]);DOF2_SetString(file, var); format(var, 32, "pt%dRotZ=%.5f\n", v, PlayerToyInfo[playerid][v][ptRotZ]);DOF2_SetString(file, var); }