[Map] Fabrica de Drogas |DM|
#1

Certo tava nem nada para fazer entгo resolvi faze um mapa.

Onde se localiza : Na Fabrica de dorgas de san fierro

Prints






Dowload :

pawn Code:
CreateObject(2060,-2136.30004883,-87.59999847,34.50000000,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (1)
CreateObject(2058,-2131.60009766,-95.40000153,34.29999924,0.00000000,0.00000000,0.00000000); //object(cj_gun_docs) (1)
CreateObject(2057,-2136.19995117,-92.50000000,34.50000000,0.00000000,0.00000000,0.00000000); //object(flame_tins) (1)
CreateObject(2044,-2133.80004883,-86.80000305,34.29999924,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (1)
CreateObject(1654,-2134.89990234,-81.40000153,34.59999847,0.00000000,0.00000000,0.00000000); //object(dynamite) (1)
CreateObject(1274,-2118.19995117,-88.50000000,34.50000000,0.00000000,0.00000000,0.00000000); //object(bigdollar) (1)
CreateObject(1241,-2121.30004883,-87.80000305,34.50000000,0.00000000,0.00000000,0.00000000); //object(adrenaline) (1)
CreateObject(3885,-2132.89990234,-90.69999695,34.59999847,0.00000000,0.00000000,0.00000000); //object(sambase_sfxrf) (1)
CreateObject(3797,-2133.80004883,-86.59999847,37.59999847,0.00000000,0.00000000,104.00000000); //object(missile_11_sfxr) (1)
CreateObject(3787,-2115.10009766,-84.30000305,34.90000153,0.00000000,0.00000000,22.00000000); //object(missile_02_sfxr) (1)
CreateObject(3396,-2101.50000000,-97.80000305,34.29999924,0.00000000,0.00000000,0.00000000); //object(a51_sdsk_4_) (1)
CreateObject(3390,-2099.89990234,-93.40000153,34.79999924,0.00000000,0.00000000,274.00000000); //object(a51_sdsk_ncol1_) (1)
CreateObject(3388,-2097.69995117,-94.69999695,34.29999924,0.00000000,0.00000000,0.00000000); //object(a51_srack4_) (1)
CreateObject(3388,-2097.69995117,-93.80000305,34.29999924,0.00000000,0.00000000,0.00000000); //object(a51_srack4_) (2)
CreateObject(3386,-2099.00000000,-94.90000153,34.29999924,0.00000000,0.00000000,268.00000000); //object(a51_srack2_) (1)
CreateObject(3279,-2117.89990234,-102.69999695,25.29999924,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(3095,-2102.39990234,-86.40000153,33.79999924,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (1)
CreateObject(2985,-2103.50000000,-85.80000305,34.20000076,0.00000000,0.00000000,260.00000000); //object(minigun_base) (1)
CreateObject(3884,-2102.39990234,-87.69999695,33.50000000,0.00000000,0.00000000,86.00000000); //object(samsite_sfxrf) (1)
CreateObject(16778,-2099.50000000,-98.59999847,39.09999847,0.00000000,0.00000000,0.00000000); //object(des_ufosign) (1)
CreateObject(11417,-2145.60009766,-93.00000000,45.50000000,0.00000000,0.00000000,52.00000000); //object(xenonsign2_sfse) (1)
CreateObject(14608,-2144.69995117,-99.00000000,34.79999924,0.00000000,0.00000000,134.00000000); //object(triad_buddha01) (1)
CreateObject(16777,-2149.39990234,-98.59999847,34.29999924,0.00000000,0.00000000,334.00000000); //object(des_stmotsigbas1) (1)
CreateObject(9833,-2129.00000000,-120.59999847,30.79999924,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
CreateObject(3877,-2111.80004883,-110.69999695,34.79999924,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (1)
CreateObject(3877,-2136.60009766,-111.00000000,35.00000000,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (2)
CreateObject(3472,-2137.10009766,-117.90000153,34.00000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(3472,-2096.50000000,-162.19999695,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,-2096.50000000,-139.00000000,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(3472,-2096.50000000,-92.00000000,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(3472,-2096.39990234,-213.10000610,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(3472,-2096.30004883,-260.39999390,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
CreateObject(3472,-2104.10009766,-281.10000610,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
CreateObject(3472,-2160.10009766,-280.89999390,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
CreateObject(3472,-2201.89990234,-275.89999390,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (9)
CreateObject(3472,-2201.69995117,-216.80000305,40.70000076,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (10)
CreateObject(7073,-2125.39990234,-186.30000305,60.00000000,0.00000000,0.00000000,6.00000000); //object(vegascowboy1) (1)
CreateObject(7392,-2188.10009766,-169.80000305,59.00000000,0.00000000,0.00000000,308.00000000); //object(vegcandysign1) (1)
CreateObject(7388,-2161.69995117,-256.10000610,44.70000076,0.00000000,0.00000000,0.00000000); //object(vrockpole) (1)
CreateObject(3525,-2190.00000000,-210.60000610,36.20000076,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
CreateObject(3528,-2190.00000000,-208.80000305,38.40000153,0.00000000,0.00000000,0.00000000); //object(vgsedragon) (2)
CreateObject(3525,-2190.00000000,-206.00000000,36.20000076,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (2)
CreateObject(3461,-2182.19995117,-206.19999695,37.09999847,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,-2181.39990234,-212.50000000,37.09999847,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(2780,-2181.10009766,-225.80000305,34.50000000,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (1)
CreateObject(1225,-2181.50000000,-225.50000000,35.90000153,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1222,-2189.89990234,-239.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(barrel3) (1)
CreateObject(2780,-2190.00000000,-238.80000305,34.79999924,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (2)
CreateObject(1985,-2187.00000000,-240.10000610,37.90000153,0.00000000,0.00000000,0.00000000); //object(punchbagnu) (1)
CreateObject(1225,-2189.50000000,-240.00000000,35.90000153,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(2898,-2186.89990234,-233.19999695,35.50000000,0.00000000,0.00000000,0.00000000); //object(funturf_law) (1)
CreateObject(3065,-2185.89990234,-233.39999390,35.70000076,0.00000000,0.00000000,0.00000000); //object(bball_col) (1)
CreateObject(1676,-2182.60009766,-226.00000000,36.29999924,0.00000000,0.00000000,0.00000000); //object(washgaspump) (1)
CreateObject(1676,-2146.10009766,-241.10000610,37.09999847,0.00000000,0.00000000,0.00000000); //object(washgaspump) (2)
CreateObject(2780,-2168.80004883,-203.00000000,33.29999924,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (3)
CreateObject(3267,-2156.19995117,-197.19999695,33.79999924,0.00000000,0.00000000,74.00000000); //object(mil_samsite) (1)
CreateObject(3425,-2167.00000000,-193.50000000,45.79999924,0.00000000,0.00000000,0.00000000); //object(nt_windmill) (2)
CreateObject(3515,-2160.39990234,-207.00000000,32.29999924,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
CreateObject(6865,-2157.89990234,-169.19999695,36.29999924,0.00000000,0.00000000,124.00000000); //object(steerskull) (1)
CreateObject(7916,-2154.60009766,-170.89999390,36.50000000,0.00000000,0.00000000,80.00000000); //object(vegaswaterfall02) (1)
CreateObject(9833,-2151.80004883,-161.19999695,31.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
CreateObject(13667,-2155.10009766,-159.89999390,49.50000000,0.00000000,0.00000000,0.00000000); //object(monkeyman) (1)
CreateObject(16776,-2108.50000000,-246.30000305,33.29999924,0.00000000,0.00000000,328.00000000); //object(des_cockbody) (1)
CreateObject(3115,-2122.89990234,-254.30000305,34.50000000,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (1)
CreateObject(2929,-2114.39990234,-245.50000000,36.09999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (1)
CreateObject(2929,-2118.50000000,-245.30000305,36.09999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (2)
CreateObject(2929,-2122.30004883,-245.30000305,36.09999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (3)
CreateObject(2929,-2126.00000000,-245.30000305,36.09999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (4)
CreateObject(2929,-2129.89990234,-245.19999695,36.20000076,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (5)
CreateObject(2929,-2131.30004883,-245.19999695,36.29999924,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (6)
CreateObject(2929,-2133.39990234,-247.30000305,36.59999847,0.00000000,0.00000000,270.00000000); //object(a51_blastdoorl) (7)
CreateObject(2929,-2114.60009766,-263.50000000,36.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (8)
CreateObject(2929,-2118.19995117,-263.29998779,36.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (9)
CreateObject(2929,-2121.50000000,-263.10000610,36.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (10)
CreateObject(2929,-2124.60009766,-263.10000610,36.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (11)
CreateObject(2929,-2128.00000000,-263.10000610,36.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (12)
CreateObject(2929,-2131.19995117,-262.89999390,36.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (13)
CreateObject(2929,-2113.00000000,-261.39999390,36.59999847,0.00000000,0.00000000,90.00000000); //object(a51_blastdoorl) (14)
CreateObject(3884,-2131.39990234,-259.89999390,34.29999924,0.00000000,0.00000000,346.00000000); //object(samsite_sfxrf) (2)
CreateObject(16782,-2126.69995117,-262.70001221,36.00000000,0.00000000,0.00000000,88.00000000); //object(a51_radar_scan) (1)
CreateObject(2985,-2132.10009766,-254.19999695,34.90000153,0.00000000,0.00000000,0.00000000); //object(minigun_base) (2)
CreateObject(3279,-2133.30004883,-231.19999695,32.90000153,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
CreateObject(2064,-2102.19995117,-196.50000000,34.90000153,0.00000000,0.00000000,0.00000000); //object(cj_feildgun) (1)
CreateObject(13562,-2108.10009766,-194.19999695,46.79999924,0.00000000,0.00000000,0.00000000); //object(bigsprunkpole) (1)
CreateObject(3534,-2102.00000000,-207.60000610,35.59999847,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (1)
CreateObject(3534,-2101.80004883,-222.80000305,35.59999847,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2)
CreateObject(3534,-2106.80004883,-197.10000610,35.59999847,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (3)
CreateObject(3534,-2106.89990234,-216.19999695,35.59999847,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (4)
CreateObject(3524,-2102.39990234,-200.69999695,37.20000076,0.00000000,0.00000000,334.00000000); //object(skullpillar01_lvs) (1)
CreateObject(3461,-2102.39990234,-219.50000000,35.90000153,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3)
CreateObject(3374,-2112.19995117,-197.39999390,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
CreateObject(3374,-2112.10009766,-201.19999695,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
CreateObject(3374,-2112.30004883,-204.80000305,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
CreateObject(3374,-2112.30004883,-208.39999390,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
CreateObject(3374,-2112.39990234,-211.89999390,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (5)
CreateObject(3374,-2112.50000000,-215.69999695,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (6)
CreateObject(3374,-2112.50000000,-218.89999390,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (7)
CreateObject(3374,-2112.39990234,-222.60000610,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (8)
CreateObject(3374,-2109.10009766,-222.60000610,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (9)
CreateObject(3374,-2105.60009766,-222.69999695,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (10)
CreateObject(3374,-2102.19995117,-222.60000610,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (11)
CreateObject(3374,-2098.80004883,-222.60000610,35.79999924,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (12)
CreateObject(3472,-2100.80004883,-211.39999390,34.29999924,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (11)
CreateObject(3472,-2125.50000000,-199.89999390,34.29999924,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (12)
CreateObject(2780,-2097.80004883,-194.89999390,33.59999847,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (4)
CreateObject(2780,-2098.39990234,-218.50000000,33.29999924,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (5)
CreateObject(1676,-2097.10009766,-204.80000305,35.90000153,0.00000000,0.00000000,268.00000000); //object(washgaspump) (3)
CreateObject(2985,-2103.69995117,-213.39999390,34.29999924,0.00000000,0.00000000,0.00000000); //object(minigun_base) (3)
CreateObject(3388,-2097.89990234,-212.80000305,34.29999924,0.00000000,0.00000000,0.00000000); //object(a51_srack4_) (3)
CreateObject(3277,-2101.50000000,-232.10000610,34.29999924,0.00000000,0.00000000,0.00000000); //object(mil_sambase) (1)
CreateObject(2898,-2127.00000000,-84.90000153,34.29999924,0.00000000,0.00000000,0.00000000); //object(funturf_law) (2)
CreateObject(2898,-2123.00000000,-84.90000153,34.29999924,0.00000000,0.00000000,0.00000000); //object(funturf_law) (3)
CreateObject(1656,-2126.60009766,-86.30000305,34.40000153,0.00000000,0.00000000,0.00000000); //object(esc_step) (1)
CreateObject(2674,-2128.80004883,-90.19999695,34.29999924,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_2) (1)
CreateObject(2672,-2118.39990234,-84.30000305,34.59999847,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_4) (1)
CreateObject(2673,-2111.80004883,-95.59999847,34.40000153,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_5) (1)
CreateObject(2670,-2134.50000000,-103.59999847,34.40000153,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_1) (1)
CreateObject(2907,-2130.89990234,-85.19999695,34.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_deadtorso) (1)
CreateObject(2906,-2129.69995117,-157.30000305,34.40000153,0.00000000,0.00000000,0.00000000); //object(kmb_deadarm) (1)
CreateObject(2905,-2144.10009766,-168.19999695,34.40000153,0.00000000,0.00000000,0.00000000); //object(kmb_deadleg) (1)
CreateObject(2908,-2134.00000000,-176.19999695,34.40000153,0.00000000,0.00000000,0.00000000); //object(kmb_deadhead) (1)
CreateObject(3092,-2120.30004883,-81.50000000,35.29999924,0.00000000,0.00000000,194.00000000); //object(dead_tied_cop) (1)
CreateObject(851,-2117.10009766,-134.80000305,34.29999924,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (1)
CreateObject(851,-2116.50000000,-140.89999390,34.59999847,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (2)
CreateObject(852,-2127.10009766,-137.69999695,34.29999924,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (1)
CreateObject(849,-2114.19995117,-129.80000305,34.59999847,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (1)
CreateObject(853,-2130.69995117,-129.19999695,34.70000076,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (1)
CreateObject(910,-2116.10009766,-156.39999390,35.59999847,0.00000000,0.00000000,274.00000000); //object(bust_cabinet_4) (1)
CreateObject(2859,-2117.00000000,-154.10000610,34.29999924,0.00000000,0.00000000,0.00000000); //object(gb_kitchtakeway04) (1)
CreateObject(2860,-2118.39990234,-156.39999390,34.29999924,0.00000000,0.00000000,0.00000000); //object(gb_kitchtakeway05) (1)
CreateObject(1776,-2111.39990234,-143.80000305,35.40000153,0.00000000,0.00000000,274.00000000); //object(cj_candyvendor) (1)
CreateObject(11489,-2107.00000000,-176.89999390,34.29999924,0.00000000,0.00000000,0.00000000); //object(dam_statues) (2)
CreateObject(1526,-2117.00000000,-81.80000305,35.29999924,0.00000000,0.00000000,80.00000000); //object(tag_rifa) (1)
CreateObject(1225,-2140.89990234,-97.90000153,34.70000076,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
CreateObject(1225,-2097.69995117,-82.00000000,34.70000076,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
CreateObject(1225,-2100.89990234,-103.40000153,34.70000076,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
CreateObject(1225,-2154.89990234,-81.40000153,34.70000076,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
CreateObject(1225,-2156.00000000,-81.40000153,34.59999847,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
CreateObject(2929,-2130.10009766,-81.00000000,36.09999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (15)
CreateObject(2929,-2126.00000000,-81.00000000,36.09999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (16)
CreateObject(2929,-2122.19995117,-80.90000153,36.09999847,0.00000000,0.00000000,2.00000000); //object(a51_blastdoorl) (17)
CreateObject(2929,-2130.39990234,-80.90000153,38.59999847,0.00000000,0.00000000,358.00000000); //object(a51_blastdoorl) (18)
CreateObject(2929,-2126.69995117,-81.00000000,38.59999847,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (19)
CreateObject(2929,-2123.10009766,-80.90000153,38.70000076,0.00000000,0.00000000,0.00000000); //object(a51_blastdoorl) (20)
Reply
#2

@Edit
Agora vi as prints, bem cara ta um pouco simples c num acha?
Adicionava umas coisas ae pra tornar um dm mais realista
Reply
#3

Usa as imagens assim:
pawn Code:
[img]http://desmond.imageshack.us/Himg220/scaled.php?server=220&filename=samp003dm.png&res=landing[/img]
[img]http://desmond.imageshack.us/Himg232/scaled.php?server=232&filename=samp004dk.png&res=landing[/img]
[img]http://desmond.imageshack.us/Himg715/scaled.php?server=715&filename=samp005xe.png&res=landing[/img]
[img]http://desmond.imageshack.us/Himg17/scaled.php?server=17&filename=samp006ij.png&res=landing[/img]
@Topic

Bastante simples ;/
Reply
#4

Quote:
Originally Posted by Kuddy
View Post
Usa as imagens assim:
pawn Code:
[img]http://desmond.imageshack.us/Himg220/scaled.php?server=220&filename=samp003dm.png&res=landing[/img]
[img]http://desmond.imageshack.us/Himg232/scaled.php?server=232&filename=samp004dk.png&res=landing[/img]
[img]http://desmond.imageshack.us/Himg715/scaled.php?server=715&filename=samp005xe.png&res=landing[/img]
[img]http://desmond.imageshack.us/Himg17/scaled.php?server=17&filename=samp006ij.png&res=landing[/img]
@Topic

Bastante simples ;/
Mlz meu primeiro mapa '-'

Quote:
Originally Posted by Edu33
View Post
@Edit
Agora vi as prints, bem cara ta um pouco simples c num acha?
Adicionava umas coisas ae pra tornar um dm mais realista
Certo irei por mais coisas =)
Reply
#5

Quote:
Originally Posted by Diogo123
View Post
Mlz meu primeiro mapa '-'
Para seu primeiro mapa nгo estб ruim, tente dedicar um pouco mais de tempo no seu proximo projeto =D

Rapidez para mapear vocк ganha somente dps que decora onde fica todos os objetos, atй la vc vai ter q ter MUITA paciencia
Reply
#6

fala serio...
vocк pegou a refinaria de drogas de sf e colocou um monte de objetos aleatorios da categoria (especial)
Reply
#7

Quote:
Originally Posted by Slim.-
View Post
fala serio...
vocк pegou a refinaria de drogas de sf e colocou um monte de objetos aleatorios da categoria (especial)
Cara como eu falei acima eu nгo curto muito criar mapas eu tentei fazer esse e me ferrei '-' fiquei um tempгo procurando objetos '-' atй acha esses que eu achei maneiro

@edit Categoria especial '-' ?
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#8

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Originally Posted by Diogo123
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Cara como eu falei acima eu nгo curto muito criar mapas eu tentei fazer esse e me ferrei '-' fiquei um tempгo procurando objetos '-' atй acha esses que eu achei maneiro

@edit Categoria especial '-' ?
Categoria especial.. ele estб se referindo б objetos pequenos ou bem conhecidos!
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#9

Nэce + Simples '.'
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#10

Ficou bom, mas algumas torre ficaram dentro do chгo, bom mapa.
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