[Map] Mafia compound
#1

Evening all, recent map I made with the help of a friend, just a basic compound for a mafia, mainly for roleplay. He was going to scrap it so I said no, let me add to it, and he did.

Includes:
  • Really nice entrance
  • Very modern look
  • Nice fountain and wildlife.
Main mapper: Cxnnor (Me)
Secondary mapper: FelixLionheart

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pawn Код:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1837.6641, -1640.3828, 13.7578, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1855.7188, -1741.5391, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1879.5078, -1741.4844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1908.2188, -1741.4844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1736.9063, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1726.3281, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1832.3828, -1694.3125, 9.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1832.8984, -1670.7656, 9.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1702.2891, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1694.4609, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1667.0313, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1637.8984, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1855.7188, -1623.2813, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1879.5078, -1623.1016, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1908.2188, -1622.9844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1627.6250, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1954.3594, -1603.6406, 12.5000, 0.25);
CreateObject(18981, 1842.81, -1633.06, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1869.82, -1634.74, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1869.87, -1659.76, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1843.18, -1658.05, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1871.44, -1730.15, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1870.81, -1708.38, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1869.55, -1683.94, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1843.91, -1730.01, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1843.89, -1708.03, 12.03,   0.00, -90.00, 90.06);
CreateObject(18981, 1843.90, -1683.10, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1919.39, -1730.05, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1894.41, -1730.04, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1894.43, -1707.54, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1919.23, -1709.78, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1919.23, -1684.79, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1894.25, -1682.63, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1894.60, -1657.67, 12.03,   0.00, -90.00, 90.06);
CreateObject(18981, 1919.23, -1659.79, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1919.24, -1634.78, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1894.76, -1632.67, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1845.17, -1633.03, 12.03,   0.00, -90.00, 89.88);
CreateObject(18981, 1845.56, -1658.02, 12.03,   0.00, -90.00, 90.00);
CreateObject(18981, 1845.60, -1682.98, 12.05,   0.00, -90.00, 90.00);
CreateObject(18981, 1845.98, -1707.99, 12.05,   0.00, -90.00, 90.06);
CreateObject(18981, 1846.35, -1729.99, 12.03,   0.00, -90.00, 90.00);
CreateObject(7423, 1921.64, -1691.92, 12.52,   0.00, 0.00, 0.00);
CreateObject(7664, 1861.68, -1652.35, 14.07,   0.00, 0.00, 0.00);
CreateObject(7665, 1903.36, -1645.46, 14.07,   0.00, 0.00, 0.00);
CreateObject(7664, 1861.68, -1712.28, 14.07,   0.00, 0.00, 90.00);
CreateObject(3749, 1901.74, -1739.83, 12.84,   0.00, 0.00, 0.00);
CreateObject(1537, 1893.37, -1737.31, 12.37,   0.00, 0.00, 180.00);
CreateObject(19279, 1927.33, -1681.75, 13.32,   0.00, 0.00, -180.00);
CreateObject(19279, 1927.04, -1701.97, 13.32,   0.00, 0.00, 0.00);
CreateObject(3598, 1847.48, -1713.67, 14.60,   0.00, 0.00, -91.00);
CreateObject(3598, 1865.04, -1674.79, 14.60,   0.00, 0.00, -1.00);
CreateObject(3598, 1864.46, -1708.37, 14.60,   0.00, 0.00, -1.00);
CreateObject(3598, 1847.88, -1691.28, 14.60,   0.00, 0.00, -91.00);
CreateObject(3598, 1848.23, -1668.88, 14.60,   0.00, 0.00, -91.00);
CreateObject(1695, 1851.13, -1711.59, 19.82,   0.00, 0.00, 0.00);
CreateObject(1695, 1851.65, -1678.22, 19.82,   0.00, 0.00, 0.00);
CreateObject(1695, 1851.35, -1704.19, 19.82,   0.00, 0.00, 0.00);
CreateObject(1695, 1851.90, -1670.44, 19.82,   0.00, 0.00, 0.00);
CreateObject(19372, 1851.40, -1711.91, 20.30,   0.00, 90.00, -1.00);
CreateObject(19372, 1852.06, -1670.65, 20.26,   0.00, 90.00, -1.00);
CreateObject(19372, 1851.56, -1704.28, 20.30,   0.00, 90.00, -1.00);
CreateObject(19372, 1852.02, -1678.58, 20.28,   0.00, 90.00, -1.00);
CreateObject(640, 1906.87, -1702.23, 13.24,   0.00, 0.00, 89.00);
CreateObject(640, 1907.00, -1681.35, 13.24,   0.00, 0.00, 89.00);
CreateObject(640, 1916.66, -1702.31, 13.24,   0.00, 0.00, 89.00);
CreateObject(640, 1916.88, -1681.42, 13.24,   0.00, 0.00, 89.00);
CreateObject(6965, 1890.38, -1691.20, 16.00,   0.00, 0.00, 0.00);
CreateObject(6964, 1890.38, -1691.20, 12.00,   0.00, 0.00, 0.00);
CreateObject(5812, 1881.89, -1638.28, 12.81,   0.00, 0.00, 89.94);
CreateObject(3532, 1907.09, -1641.60, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1877.69, -1641.22, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1881.61, -1641.18, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1889.80, -1641.28, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1894.22, -1641.28, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1898.55, -1641.27, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1902.92, -1641.32, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1907.13, -1633.33, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1859.62, -1632.74, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1885.89, -1641.29, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1858.97, -1641.09, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1874.26, -1640.97, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1873.19, -1640.98, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1868.38, -1641.01, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1863.55, -1641.05, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1873.59, -1632.95, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1878.08, -1633.16, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1882.07, -1633.00, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1886.27, -1632.72, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1890.88, -1632.90, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1894.74, -1633.00, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1898.78, -1633.11, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1902.96, -1633.22, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1869.01, -1632.71, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1864.09, -1632.72, 14.04,   0.00, 0.00, 90.00);
CreateObject(3532, 1857.18, -1634.69, 14.04,   0.00, 0.00, 0.00);
CreateObject(3532, 1857.11, -1638.69, 14.04,   0.00, 0.00, 0.00);
CreateObject(620, 1861.73, -1636.83, 13.39,   0.00, 0.00, 0.00);
CreateObject(620, 1875.81, -1636.83, 13.39,   0.00, 0.00, 0.00);
CreateObject(620, 1889.62, -1636.83, 13.39,   0.00, 0.00, 0.00);
CreateObject(620, 1905.73, -1636.83, 13.39,   0.00, 0.00, 0.00);
CreateObject(3749, 1922.70, -1691.90, 18.30,   0.00, 0.00, 90.00);
Reply
#2

Good Job 7/10
Reason for point:
At some places its a bit empty, maybe add some nice things there then it will be 10/10

Greetz Stefan
Reply
#3

Too simple for me . But nice try ! Keep it up !
Reply
#4

Guess no one likes it
Reply


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