IRC doesn't work
#1

I don't get the plugin works at all

WHat files should I change exactly and in what way?

Right now

pawn code: grandlarc.pwn

Код:
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------

#include <streamer>
#include <irc>
#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#pragma tabsize 0

//----------------------------------------------------------
//IRC Stuff
#define IRC_SERVER "irc.geekshed.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#Julius1995"

#define BOT_1_NICKNAME "IRC Announcer"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Announcer_Bot"

#define COLOR_WHITE 		0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777

#define CITY_LOS_SANTOS 	0
#define CITY_SAN_FIERRO 	1
#define CITY_LAS_VENTURAS 	2

new total_vehicles_from_files=0;

// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;

new thisanimid=0;
new lastanimid=0;

//----------------------------------------------------------

main()
{
	print("\n---------------------------------------");
	print("Running Grand Larceny - by the SA-MP team\n");
	print("---------------------------------------\n");
}

//----------------------------------------------------------

public OnPlayerConnect(playerid)
{
	GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
  	SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
  	
  	// class selection init vars
  	gPlayerCitySelection[playerid] = -1;
	gPlayerHasCitySelected[playerid] = 0;
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	/*
	Removes vending machines
	RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
	RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
	RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
	RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
	RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
	*/
	
	/*
	new ClientVersion[32];
	GetPlayerVersion(playerid, ClientVersion, 32);
	printf("Player %d reports client version: %s", playerid, ClientVersion);*/

 	return 1;
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid)) return 1;
	
	new randSpawn = 0;
	
	SetPlayerInterior(playerid,0);
	TogglePlayerClock(playerid,0);
 	ResetPlayerMoney(playerid);
	GivePlayerMoney(playerid, 30000);

	if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LosSantos));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LosSantos[randSpawn][0],
		 gRandomSpawns_LosSantos[randSpawn][1],
		 gRandomSpawns_LosSantos[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
	}
	else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_SanFierro));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_SanFierro[randSpawn][0],
		 gRandomSpawns_SanFierro[randSpawn][1],
		 gRandomSpawns_SanFierro[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
	}
	else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
 	    randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
 	    SetPlayerPos(playerid,
		 gRandomSpawns_LasVenturas[randSpawn][0],
		 gRandomSpawns_LasVenturas[randSpawn][1],
		 gRandomSpawns_LasVenturas[randSpawn][2]);
		SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
	}

	//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
	
	SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
    
    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
	//GivePlayerWeapon(playerid,WEAPON_MP5,100);
	TogglePlayerClock(playerid, 0);

	return 1;
}

//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
    
    // if they ever return to class selection make them city
	// select again first
	gPlayerHasCitySelected[playerid] = 0;
    
	if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
	} else {
		playercash = GetPlayerMoney(playerid);
		if(playercash > 0)  {
			GivePlayerMoney(killerid, playercash);
			ResetPlayerMoney(playerid);
		}
	}
   	return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
   	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,11);
		SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerFacingAngle(playerid,0.0);
    	SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
		SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
		SetPlayerFacingAngle(playerid,181.0);
    	SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
		SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
		SetPlayerFacingAngle(playerid,286.25);
    	SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
		SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
	}
	
}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
  	TextDrawUseBox(txtInit, 0);
	TextDrawLetterSize(txtInit,1.25,3.0);
	TextDrawFont(txtInit, 0);
	TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
    // Init our observer helper text display
	txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
	ClassSel_InitCityNameText(txtLosSantos);
	txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
	ClassSel_InitCityNameText(txtSanFierro);
	txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
	ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
	txtClassSelHelper = TextDrawCreate(10.0, 415.0,
	   " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
	TextDrawUseBox(txtClassSelHelper, 1);
	TextDrawBoxColor(txtClassSelHelper,0x222222BB);
	TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
	TextDrawTextSize(txtClassSelHelper,400.0,40.0);
	TextDrawFont(txtClassSelHelper, 2);
	TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
	if(gPlayerCitySelection[playerid] == -1) {
		gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	
	if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
		SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
		
		TextDrawShowForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	}
	else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
		SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawShowForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	}
	else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
		SetPlayerInterior(playerid,0);
   		SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
		SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
		
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawShowForPlayer(playerid,txtLasVenturas);
	}
}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
	if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
	    gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
	}
	PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
	if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
	    gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
	}
	PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
	gPlayerLastCitySelectionTick[playerid] = GetTickCount();
	ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
	new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
    
    if(gPlayerCitySelection[playerid] == -1) {
		ClassSel_SwitchToNextCity(playerid);
		return;
	}

	// only allow new selection every ~500 ms
	if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
	
	if(Keys & KEY_FIRE) {
	    gPlayerHasCitySelected[playerid] = 1;
	    TextDrawHideForPlayer(playerid,txtClassSelHelper);
		TextDrawHideForPlayer(playerid,txtLosSantos);
		TextDrawHideForPlayer(playerid,txtSanFierro);
		TextDrawHideForPlayer(playerid,txtLasVenturas);
	    TogglePlayerSpectating(playerid,0);
	    return;
	}
	
	if(lr > 0) {
	   ClassSel_SwitchToNextCity(playerid);
	}
	else if(lr < 0) {
	   ClassSel_SwitchToPreviousCity(playerid);
	}
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
	if(IsPlayerNPC(playerid)) return 1;

	if(gPlayerHasCitySelected[playerid]) {
		ClassSel_SetupCharSelection(playerid);
		return 1;
	} else {
		if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
			TogglePlayerSpectating(playerid,1);
    		TextDrawShowForPlayer(playerid, txtClassSelHelper);
    		gPlayerCitySelection[playerid] = -1;
		}
  	}
    
	return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
	SetGameModeText("Grand Larceny");
	ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
	ShowNameTags(1);
	SetNameTagDrawDistance(40.0);
	EnableStuntBonusForAll(0);
	DisableInteriorEnterExits();
	SetWeather(2);
	SetWorldTime(11);

	//UsePlayerPedAnims();
	//ManualVehicleEngineAndLights();
	//LimitGlobalChatRadius(300.0);
	
	ClassSel_InitTextDraws();

	// Player Class
	AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 	AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	
	AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   	AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
	AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

	// SPECIAL
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
	total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

   	// LAS VENTURAS
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
    
    // SAN FIERRO
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
    
    // LOS SANTOS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
    
    // OTHER AREAS
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total vehicles from files: %d",total_vehicles_from_files);

	return 1;
}

//----------------------------------------------------------

public OnPlayerUpdate(playerid)
{
	if(!IsPlayerConnected(playerid)) return 0;
	if(IsPlayerNPC(playerid)) return 1;

	// changing cities by inputs
	if( !gPlayerHasCitySelected[playerid] &&
	    GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
	    ClassSel_HandleCitySelection(playerid);
	    return 1;
	}
	
	// No weapons in interiors
	if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
	    SetPlayerArmedWeapon(playerid,0); // fists
	    return 0; // no syncing until they change their weapon
	}
	
	// Don't allow minigun
	if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
	    Kick(playerid);
	    return 0;
	}
	
	/* No jetpacks allowed
	if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
	    Kick(playerid);
	    return 0;
	}*/

	/* For testing animations
    new msg[128+1];
	new animlib[32+1];
	new animname[32+1];

	thisanimid = GetPlayerAnimationIndex(playerid);
	if(lastanimid != thisanimid)
	{
		GetAnimationName(thisanimid,animlib,32,animname,32);
		format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
		lastanimid = thisanimid;
		SendClientMessage(playerid, 0xFFFFFFFF, msg);
	}*/

	return 1;
}

//----------------------------------------------------------
server.cfg
Код:
echo Executing Server Config...
lanmode 0
rcon_password *****
maxplayers 500
port 7777
hostname Julius95 - server
gamemode0 san 1
filterscripts gl_actions gl_property gl_realtime gl_mapicon ls_elevator test_cmds ls_mall attachments irc
plugins irc
announce 1
query 1
weburl www.julius95.yolasite.com
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
maxnpc 2
logtimeformat [%H:%M:%S]
Reply
#2

are you using linux or windows for hosting?
Reply
#3

Windows
Reply
#4

check the basic irc filterscript because your forgot alot of things to add
Reply
#5

Indeed. You didnt even connected to IRC Channel.

if you use Incognito's IRC plugin, so please read this CLICK ME!
Reply
#6

I'm confused O_o I would like a vide tutorioal or pictures or a example of how the whole setup look likes :S
I've read it over and over again but I'm not that good in scripting. I would like to see a example of how it look likes when everything is set up
Reply
#7

Quote:
Originally Posted by JEkvall95
Посмотреть сообщение
I'm confused O_o I would like a vide tutorioal or pictures or a example of how the whole setup look likes :S
I've read it over and over again but I'm not that good in scripting. I would like to see a example of how it look likes when everything is set up
... just read what those guys said.
Reply
#8

I still don't understand :/

I'm not that good ad making plugins. I still want a picture tutorial
Reply
#9

Hello there!

I try to help you.

1. Download the newest IRC plugin.
2. In server.cfg file, try to put irc.dll, if you are running Windows. If you run Linux, then it's irc.so.
3. If you don't know still, what is wrong, please download this: https://sampforum.blast.hk/showthread.php?tid=249226. Put this native checker file to your plugins folder and then include this plugin to your plugins in server.cfg file.
4. After, when server is crashed, please look for server log text file and post, what is going on.

Thank you!
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