09.06.2012, 18:55
(
Последний раз редактировалось cloudysky; 09.06.2012 в 20:32.
)
Fixed, for now :L
enum fInfo
{
FName,
HQX,
HQY,
HQZ,
HQInt,
HQVw,
HQIntX,
HQIntY,
HQIntZ,
Leader,
Rank1,
Rank2,
Rank3,
Rank4,
Rank5,
Rank6,
Rank7,
HQLock,
HQMaterials,
HQWeapon1,
HQWeapon2,
HQWeapon3,
HQWeapon4,
HQWeapon5,
HQWeapon6,
}
new FactionInfo[50][fInfo];
enum fInfo2
{
topnumber,
}
new Factions[fInfo2];
//Save Factions Info
forward SaveFactionsInfo();
public SaveFactionsInfo()
{
format(file, sizeof(file), "RRP/factions/Findex.ini");
if(fexist(file))
{
dini_IntSet(file, "topnumber", Factions[topnumber]);
}
return 1;
}
//Load Factions Info
forward LoadFactionsInfo();
public LoadFactionsInfo()
{
format(file, sizeof(file), "RRP/factions/Findex.ini");
if(fexist(file))
{
Factions[topnumber] = dini_Int(file, "topnumber");
}
return 1;
}
//Save Factions
forward SaveFactions();
public SaveFactions()
{
for(new i = 1; i < sizeof(FactionInfo); i++)
{
format(file, sizeof(file), "RRP/factions/%d.ini", i);
if(fexist(file))
{
dini_Set(file, "FName", FactionInfo[i][FName]);
dini_FloatSet(file, "HQX", FactionInfo[i][HQX]);
dini_FloatSet(file, "HQY", FactionInfo[i][HQY]);
dini_FloatSet(file, "HQZ", FactionInfo[i][HQZ]);
dini_IntSet(file, "HQLock", FactionInfo[i][HQLock]);
dini_Set(file, "Leader", FactionInfo[i][Leader]);
dini_Set(file, "Rank1", FactionInfo[i][Rank1]);
dini_Set(file, "Rank2", FactionInfo[i][Rank2]);
dini_Set(file, "Rank3", FactionInfo[i][Rank3]);
dini_Set(file, "Rank4", FactionInfo[i][Rank4]);
dini_Set(file, "Rank5", FactionInfo[i][Rank5]);
dini_Set(file, "Rank6", FactionInfo[i][Rank6]);
dini_Set(file, "Rank7", FactionInfo[i][Rank7]);
dini_IntSet(file, "HQMaterials", FactionInfo[i][HQMaterials]);
dini_IntSet(file, "HQWeapon1", FactionInfo[i][HQWeapon1]);
dini_IntSet(file, "HQWeapon2", FactionInfo[i][HQWeapon2]);
dini_IntSet(file, "HQWeapon3", FactionInfo[i][HQWeapon3]);
dini_IntSet(file, "HQWeapon4", FactionInfo[i][HQWeapon4]);
dini_IntSet(file, "HQWeapon5", FactionInfo[i][HQWeapon5]);
dini_IntSet(file, "HQWeapon6", FactionInfo[i][HQWeapon6]);
}
}
return 1;
}
//Load Factions
forward LoadFactions();
public LoadFactions()
{
for(new i = 1; i < sizeof(FactionInfo); i++)
{
format(file, sizeof(file), "RRP/factions/%d.ini", i);
if(fexist(file))
{
FactionInfo[i][FName] = dini_Int(file, "FName");
FactionInfo[i][HQX] = dini_Int(file, "HQX");
FactionInfo[i][HQY] = dini_Int(file, "HQY");
FactionInfo[i][HQZ] = dini_Int(file, "HQZ");
FactionInfo[i][HQLock] = dini_Int(file, "HQLock");
FactionInfo[i][Leader] = dini_Int(file, "Leader");
FactionInfo[i][Rank1] = dini_Int(file, "Rank1");
FactionInfo[i][Rank2] = dini_Int(file, "Rank2");
FactionInfo[i][Rank3] = dini_Int(file, "Rank3");
FactionInfo[i][Rank4] = dini_Int(file, "Rank4");
FactionInfo[i][Rank5] = dini_Int(file, "Rank5");
FactionInfo[i][Rank6] = dini_Int(file, "Rank6");
FactionInfo[i][Rank7] = dini_Int(file, "Rank7");
FactionInfo[i][HQMaterials] = dini_Int(file, "HQMaterials");
FactionInfo[i][HQWeapon1] = dini_Int(file, "HQWeapon1");
FactionInfo[i][HQWeapon2] = dini_Int(file, "HQWeapon2");
FactionInfo[i][HQWeapon3] = dini_Int(file, "HQWeapon3");
FactionInfo[i][HQWeapon4] = dini_Int(file, "HQWeapon4");
FactionInfo[i][HQWeapon5] = dini_Int(file, "HQWeapon5");
FactionInfo[i][HQWeapon6] = dini_Int(file, "HQWeapon6");
}
}
return 1;
}
Under OnGameModeInit,
LoadFactions();
format(Factionfile, sizeof(Factionfile), "factions/%s.ini", i);