[Map] Beach Boxing Map V2.0
#1

Welcome to My Theard.

For Screenshoot:







For Pawno Code.
Код:
CreateObject(5061,2313.35864258,-1217.94726562,24.77092743,0.00000000,0.00000000,0.00000000); //object(lascarl) (1)
CreateObject(3819,535.66009521,-1845.41723633,4.99388790,0.00000000,0.00000000,0.00000000); //object(bleacher_sfsx) (1)
CreateObject(3819,535.71166992,-1854.30737305,4.61501169,0.00000000,0.00000000,0.00000000); //object(bleacher_sfsx) (2)
CreateObject(14781,500.53759766,-1848.67028809,4.38313723,0.00000000,0.00000000,272.00000000); //object(in_bxing05) (1)
CreateObject(14782,519.06982422,-1836.56152344,5.17933321,0.00000000,0.00000000,0.00000000); //object(int3int_boxing30) (1)
CreateObject(14782,509.98663330,-1836.01831055,5.21749783,0.00000000,0.00000000,0.00000000); //object(int3int_boxing30) (2)
CreateObject(14781,511.30975342,-1848.98681641,4.46751785,0.00000000,0.00000000,2.00000000); //object(in_bxing05) (2)
CreateObject(987,527.14868164,-1863.75305176,3.10977459,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,515.16674805,-1863.50891113,2.87025261,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(987,503.56115723,-1863.12658691,2.64206886,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(987,491.84909058,-1862.91711426,2.54477978,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
CreateObject(987,539.26745605,-1863.56835938,3.33204460,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (5)
CreateObject(987,539.31945801,-1852.29504395,4.38273621,0.00000000,0.00000000,92.00000000); //object(elecfence_bar) (7)
CreateObject(987,539.51428223,-1840.66625977,4.36064339,0.00000000,0.00000000,166.00000000); //object(elecfence_bar) (8)
CreateObject(1491,528.05645752,-1837.42675781,4.24195862,0.00000000,0.00000000,170.00000000); //object(gen_doorint01) (3)
CreateObject(1491,525.03576660,-1836.95739746,4.23434258,0.00000000,0.00000000,352.00000000); //object(gen_doorint01) (4)
CreateObject(987,513.64520264,-1835.05273438,4.22926140,0.00000000,0.00000000,352.00000000); //object(elecfence_bar) (9)
CreateObject(987,501.59365845,-1834.48632812,4.29741573,0.00000000,0.00000000,358.00000000); //object(elecfence_bar) (10)
CreateObject(987,489.72766113,-1834.77868652,4.22879410,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)
CreateObject(987,477.74127197,-1834.36096191,4.13006973,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12)
CreateObject(987,477.18643188,-1834.13183594,4.08618355,0.00000000,0.00000000,268.00000000); //object(elecfence_bar) (13)
CreateObject(987,476.64791870,-1845.84521484,3.27894354,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (14)
CreateObject(987,477.05078125,-1857.41223145,2.59887600,0.00000000,0.00000000,332.00000000); //object(elecfence_bar) (15)
CreateObject(987,486.96618652,-1863.12060547,2.51507521,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
CreateObject(14399,497.59451294,-1858.73840332,2.69188309,0.00000000,0.00000000,0.00000000); //object(bar2) (1)
CreateObject(2125,497.02703857,-1855.78234863,3.08309317,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (1)
CreateObject(2125,494.75750732,-1855.76538086,3.06856918,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (2)
CreateObject(3819,480.18566895,-1842.38525391,4.49418354,0.00000000,0.00000000,182.00000000); //object(bleacher_sfsx) (3)
CreateObject(3819,492.02209473,-1837.33996582,4.98524094,0.00000000,0.00000000,92.00000000); //object(bleacher_sfsx) (4)
CreateObject(2200,502.88354492,-1862.88769531,2.63440990,0.00000000,0.00000000,180.00000000); //object(med_office5_unit_1) (1)
CreateObject(1744,512.43157959,-1852.44543457,3.19112682,0.00000000,0.00000000,180.00000000); //object(med_shelf) (1)
CreateObject(1744,500.94198608,-1852.89575195,2.99604797,0.00000000,0.00000000,186.00000000); //object(med_shelf) (2)
CreateObject(2125,498.74548340,-1857.21423340,3.05700302,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (3)
CreateObject(2125,492.44174194,-1855.78063965,3.05289793,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (4)
CreateObject(2125,488.89254761,-1855.75000000,3.03029156,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (5)
CreateObject(14782,511.05554199,-1862.21264648,3.83581543,0.00000000,0.00000000,180.00000000); //object(int3int_boxing30) (3)
CreateObject(14782,518.44964600,-1862.00109863,3.99309397,0.00000000,0.00000000,180.00000000); //object(int3int_boxing30) (4)
CreateObject(1808,514.35815430,-1836.46118164,4.17033195,0.00000000,0.00000000,0.00000000); //object(cj_watercooler2) (1)
CreateObject(1808,514.84100342,-1862.39709473,2.89263368,0.00000000,0.00000000,186.00000000); //object(cj_watercooler2) (2)
CreateObject(2452,528.65270996,-1863.25830078,3.15357757,0.00000000,0.00000000,184.00000000); //object(cj_ff_fridge2) (1)
CreateObject(2631,526.61358643,-1836.13854980,4.35675097,0.00000000,0.00000000,348.00000000); //object(gym_mat1) (1)
CreateObject(1775,526.05895996,-1862.20996094,4.45401573,0.00000000,0.00000000,182.00000000); //object(cj_sprunk1) (1)
CreateObject(3461,528.75885010,-1836.96923828,5.85396671,0.00000000,0.00000000,30.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,524.05841064,-1836.36328125,5.83424950,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3471,529.88726807,-1836.04467773,5.62428761,0.00000000,0.00000000,82.00000000); //object(vgschinalion1) (1)
CreateObject(3471,524.23046875,-1834.83972168,5.62917423,0.00000000,0.00000000,84.00000000); //object(vgschinalion1) (2)
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#2

it is bad? no comment :/
Reply
#3

Look, it looks so unreal.

1. The big fences have no reason
2. All the furniture is placed in the sand
3. Be serios, who places a Boxing Ring on the sand..?
Reply
#4

Bad development.
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