Posts: 3,351
Threads: 780
Joined: Jan 2010
Hello,i use a zone system that requires to get the min X,Y,Z of the zone,and at this point i can use /save.
The problem is at,after the min X,Y,Z it requires the MAX X,Y,Z.
Is there any way to get it?
I tried using /save like the MIN but sometimes the location doesn't show.
Thanks.
Posts: 929
Threads: 17
Joined: Mar 2012
Reputation:
0
you have to go to the min xyz in game and type
/save //min
then go to the max xyz in game and type
/save //max
Posts: 3,351
Threads: 780
Joined: Jan 2010
Quote:
Originally Posted by Jonny5
you have to go to the min xyz in game and type
/save //min
then go to the max xyz in game and type
/save //max
|
How i can know where is the max xyz?
I know where is the min,just wanna know the max.
Posts: 3,351
Threads: 780
Joined: Jan 2010
Quote:
Originally Posted by iggy1
|
I use a zone system and i've added some new custom zones.
They require min XYZ and max XYZ,but i dont know where i can get the MAX values.
That software doesn't help me,it gives me only the MIN xyz.
Posts: 2,421
Threads: 52
Joined: Mar 2009
Reputation:
0
You can create gangzones/worldbounds with that software, they are the same as areas.
Ryders gangzone creator would be an alternative.
EDIT: I'm trying to find a diagram for you.
Posts: 724
Threads: 62
Joined: Dec 2008
Reputation:
0
Are you using Incognito's Streamer Zone system?
If so, send the lines of code you are using so we can take a look at it.
Posts: 3,351
Threads: 780
Joined: Jan 2010
Quote:
Originally Posted by Memoryz
Are you using Incognito's Streamer Zone system?
If so, send the lines of code you are using so we can take a look at it.
|
Nope,im using this:
https://sampforum.blast.hk/showthread.php?tid=161741
But edited a bit.
Posts: 3,793
Threads: 196
Joined: Jan 2010
Reputation:
0
Do not use the Z co-ordinate, just check whether the player's X, Y axis are within the area's X, Y axis.