26.05.2012, 15:19
I have a simple command:
if i use /ramp up or /ramp down and relog, the created object is still there.
How i can do when the player use these commands and quit/relog, the rampobject created by him to be destroyed>
pawn Код:
if(strcmp(cmd, "/ramp", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SetPlayerColor(playerid,COLOR_WHITE);
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "UTILIZEAZA: /ramp (down sau up)");
return 1;
}
{
new rampup = GetPVarInt(playerid, "RampUp");
new rampdn = GetPVarInt(playerid, "RampDown");
new carid = GetPlayerVehicleID(playerid);
//new mm = GetVehicleModel(carid);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(IsADFT(carid))
{
if(strcmp(x_nr,"up",true) == 0)
{
if(IsValidObject(rampdn))
{
DestroyObject(rampdn);
SetPVarInt(playerid, "RampDown", 0);
}
if(!IsValidObject(rampup))
{
rampup = CreateObject(18756,0,0,-1000,0,0,0,100);
SetPVarInt(playerid, "RampUp", rampup);
}
AttachObjectToVehicle(rampup, carid, 0.524999,-2.700001,1.650000,-269.999877,0.000000,89.099983);
format(string, sizeof(string), "* %s a ridicat rampa.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else if(strcmp(x_nr,"down",true) == 0)
{
if(IsValidObject(rampup))
{
DestroyObject(rampup);
SetPVarInt(playerid, "RampUp", 0);
}
if(!IsValidObject(rampdn))
{
rampdn = CreateObject(18756,0,0,-1000,0,0,0,100);
SetPVarInt(playerid, "RampDown", rampdn);
}
AttachObjectToVehicle(rampdn, carid, 0.450000,-8.324991,0.075000,-35.100002,269.999877,178.199890);
format(string, sizeof(string), "* %s a lasat rampa.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
}
}
}
How i can do when the player use these commands and quit/relog, the rampobject created by him to be destroyed>