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I wanna know what to do say I got a .pwn for a mapping how do i add it too the server i dont know if this is the Right section sorry
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You would just add the objects code to your script.
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CreateObject(00000000etc...) Look up Object IDs on ******.... And the other 0's are the objects positions. X, Y, Z and rotation... Etc.
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You wouldn't "just add the objects to the script". That's implying you can add it anywhere.
He said he already got the .pwn, meaning it's probably in the CreateObject form. If not, look up CreateObject.
If you do have it, place it under OnGameModeInit. Make sure to indent it (just a recommendation).
EDIT: And why in your right mind would you place it under Scripting Tutorials? If you looked here, you'd see what they meant by it. If you looked at the board it's inside, you would see that's where you're suppose to place your needs (help).
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When I first opened up the server package, I had absolutely no idea what the hell was going on.
This video helped me a lot.
[ame="http://www.youtube.com/watch?v=7N4qd3HGi_U"]http://www.youtube.com/watch?v=7N4qd3HGi_U[/ame]