[Ajuda] /equipar
#1

ja vi em outros gm q vc vai no colete(no lugar de equipar e aperta "F" e ele equipa, sу q no meu gm tem q digita /equipar.
Como faзo para mudar sу para apertar "F"?
aki o meu /equipar:
pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
    {
        if(PlayerInfo[playerid][pJailed] != 0)
        {
            SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
            return 1;
        }
        if (IsACop(playerid))
        {
            new tmpcar = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)
            || PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || HouseEntered[playerid] != 255)
            {
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                if (PlayerInfo[playerid][pLider] == 1)
                {
                    format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if (PlayerInfo[playerid][pLider] == 16)
                {
                    format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 11)
                {
                    format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if (PlayerInfo[playerid][pMembro] == 1) // Policia Militar
                {
                    if (PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 500);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 2)//B.O.P.E
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 11)//PF
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 400);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 16)// Policia Civil
                {
                    if (PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 400);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 450);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 500);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 500);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 200);
                        GivePlayerWeapon(playerid, 34, 200);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 550);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 34, 400);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiбrio ou em Um Enforcer.");
                return 1;
            }
        }
        else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
            {
                if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
                {
                    format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 35, 30);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 199);
                    GivePlayerWeapon(playerid, 39, 10);
                    GivePlayerWeapon(playerid, 40, 1);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                }
                else
                {
                    format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 35, 30);
                    GivePlayerWeapon(playerid, 34, 199);
                    GivePlayerWeapon(playerid, 17, 2);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "Vocк nгo possui esse comando.");
            return 1;
        }
        return 1;
Reply
#2

OnPlayerKeyStateChange:
PHP код:
    if(newkeys == 16 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
         
OnPlayerCommandText(playerid,"/equipar");
    } 
Reply
#3

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
Troque a CallBack tambйm e troque por isto

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys==KEY_SECONDARY_ATTACK)
    {
Reply
#4

KinX o jeito que eu falei e o correto.. nгo precisa mudar nada.. so por oque eu falei na OnPlayerKeyStateChange..
Reply
#5

Mais Explicado e Mais Fбcil.

Na Public OnPlayerKeyStateChange

pawn Код:
if(newkeys == KEY_SECONDARY_ATTACK)
{
    if (PlayerToPoint(2.0, playerid, AKI A CORDENADA X,Y,Z DE ONDE O JOGADOR DEVE ESTAR PARA USAR))
    {
    OnPlayerCommandText(playerid, "/equipar");
    }
}
Espero Ter Ajudado !
Reply
#6

vlw awe a todos, deu certo.
Vlw tonisantolia
Reply
#7

Quote:
Originally Posted by leosivi
Посмотреть сообщение
Mais Explicado e Mais Fбcil.

Na Public OnPlayerKeyStateChange

pawn Код:
if(newkeys == KEY_SECONDARY_ATTACK)
{
    if (PlayerToPoint(2.0, playerid, AKI A CORDENADA X,Y,Z DE ONDE O JOGADOR DEVE ESTAR PARA USAR))
    {
    OnPlayerCommandText(playerid, "/equipar");
    }
}
Pra que fazer isso?
Reply
#8

use a funзгo IsPlayerInRangeOfPoint em vez de PlayerToPoint
Reply
#9

Pa ele chamar o COmando ao precionar a Key uai .-.
Reply
#10

Quote:
Originally Posted by tonisantolia
Посмотреть сообщение
KinX o jeito que eu falei e o correto.. nгo precisa mudar nada.. so por oque eu falei na OnPlayerKeyStateChange..
Sim, mas й porque ele disse que queria fazer APENAS apertando "F", desse jeito que vc colocou, ele pode fazer apertando f e digitando o comando. Se ele quisesse rallmente sу apertar F, era sу mudar a Callback e as funзхes de key.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)