19.05.2012, 12:25
Hello.
I have a NPC (which is use for testing such as /spec)
Now the problem is my Spectating Textdraw is not working fine
But my 1st textdraw is working fine (which is Player Info Textdraw)
Pawn Code:
Note: I'm using Tee's Spectating Tutorial
I have a NPC (which is use for testing such as /spec)
Now the problem is my Spectating Textdraw is not working fine
But my 1st textdraw is working fine (which is Player Info Textdraw)
Pawn Code:
pawn Код:
public OnPlayerConnect(playerid)
{
InfoP[playerid] = TextDrawCreate(13.000000,427.000000,"Ping: Score:"); //this is working fine
TextDrawBackgroundColor(InfoP[playerid],0x000000ff);
TextDrawFont(InfoP[playerid],3);
TextDrawLetterSize(InfoP[playerid],0.799999,1.900000);
TextDrawColor(InfoP[playerid], COLOR_WHITE);
TextDrawSetOutline(InfoP[playerid],1);
TextDrawSetShadow(InfoP[playerid],1);
SpecP[playerid] = TextDrawCreate(11.000000,235.000000," ");
TextDrawAlignment(SpecP[playerid],0);
TextDrawBackgroundColor(SpecP[playerid],0x000000ff);
TextDrawFont(SpecP[playerid],1);
TextDrawLetterSize(SpecP[playerid],0.699999,2.100000);
TextDrawColor(SpecP[playerid],0xff0000ff);
TextDrawSetOutline(SpecP[playerid],1);
TextDrawSetShadow(SpecP[playerid],1);
return 1;
}
public OnPlayerUpdate(playerid)
{
new str[300];
format(str, sizeof(str), "~y~Ping: ~w~%d ~r~Score: ~y~%d", GetPlayerPing(playerid), GetPlayerScore(playerid));
TextDrawSetString(InfoP[playerid], str);
format(str, sizeof(str), "~r~Now Spectating:~n~~w~%s~n~~y~Score: ~w~%d", GetpName(spectatorid[playerid]), GetPlayerScore(spectatorid[playerid]));
TextDrawSetString(SpecP[playerid], str);
return 1;
}
CMD:spec(playerid, params[])
{
new str[128], id;
if(pData[playerid][Login] == 0) return SendClientMessage(playerid, COLOR_RED, "*** Please login first! ***");
if(pData[playerid][Admin] < 1) return SendClientMessage(playerid, COLOR_RED, "*** You are not Moderator ***");
if(sscanf(params,"u", id)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /spec [playerid]");
if(id == playerid) return SendClientMessage(playerid, COLOR_RED,"*** You cannot spec yourself ***");
if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "*** Player not connected ***");
if(IsSpecing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"*** You are already specing someone ***");
GetPlayerPos(playerid, SpecX[playerid], SpecY[playerid], SpecZ[playerid]);
Inter[playerid] = GetPlayerInterior(playerid);
vW[playerid] = GetPlayerVirtualWorld(playerid);
TogglePlayerSpectating(playerid, true);
if(IsPlayerInAnyVehicle(id))
{
if(GetPlayerInterior(id) > 0)
{
SetPlayerInterior(playerid,GetPlayerInterior(id));
}
if(GetPlayerVirtualWorld(id) > 0)
{
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
}
PlayerSpectateVehicle(playerid,GetPlayerVehicleID(id));
}
else
{
if(GetPlayerInterior(id) > 0)
{
SetPlayerInterior(playerid,GetPlayerInterior(id));
}
if(GetPlayerVirtualWorld(id) > 0)
{
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
}
PlayerSpectatePlayer(playerid,id);
}
format(str, sizeof(str), "*** You spectating %s(%d) ***", GetpName(id), id);
SendClientMessage(playerid, COLOR_LIGHTBLUE, str);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Use /specoff to turn off spectating ***");
TextDrawShowForPlayer(playerid, SpecP[playerid]);
IsSpecing[playerid] = 1;
IsBeingSpeced[id] = 1;
spectatorid[playerid] = id;
return 1;
}
CMD:specoff(playerid, params[])
{
if(pData[playerid][Login] == 0) return SendClientMessage(playerid, COLOR_RED, "*** Please login first! ***");
if(pData[playerid][Admin] < 1) return SendClientMessage(playerid, COLOR_RED, "*** You are not Moderator ***");
if(IsSpecing[playerid] == 0) return SendClientMessage(playerid, COLOR_RED,"*** You are not spectating anyone ***");
TogglePlayerSpectating(playerid, 0);
TextDrawHideForPlayer(playerid, SpecP[playerid]);
return 1;
}