18.05.2012, 14:32
I wish to know when i Cuff someone It works but when i uncuff someone they aint go away The lines
PHP код:
if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsAFreecop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* You are Banned From Cop Duty!");
return 1;
}
if(PlayerInfo[playerid][pDuty] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "* You aren't on Duty!");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsACop(giveplayerid) || IsAFreecop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, "* You can't Cuff Cops !");
return 1;
}
if(PlayerCuffed[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "* Player already Cuffed !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_GREY, "You cannot cuff yourself!");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 1;
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
cufftimer[giveplayerid] = SetTimerEx("CheckDist",10000,true,"ii",giveplayerid,playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You are not a Cop / FBI / National Guard !");
}
}
return 1;
}
if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You were Uncuffed by %s, you can now run away or give up again.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
GaveUp[giveplayerid] = 0;
SetPlayerColor(giveplayerid, 0xFF990000);
KillTimer(cufftimer[giveplayerid]);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player isn't Tied up !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You are not a Cop / FBI / National Guard !");
}
}//not connected
return 1;
}