13.05.2012, 11:46
[Plugin] Streamer Plugin
14.05.2012, 06:45
Quote:
how to fix this please I'm stuck
Код:
C:\Documents and Settings\Administrateur\Bureau\UG RP\pawno\include\streamer.inc(334) : warning 201: redefinition of constant/macro (symbol "OnGameModeInit") C:\Documents and Settings\Administrateur\Bureau\UG RP\pawno\include\streamer.inc(356) : warning 201: redefinition of constant/macro (symbol "OnPlayerConnect") C:\Documents and Settings\Administrateur\Bureau\UG RP\pawno\include\streamer.inc(378) : warning 201: redefinition of constant/macro (symbol "OnPlayerDisconnect") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings. |
14.05.2012, 09:24
14.05.2012, 14:56
I can use the streamer v2.6 for the 0.3e without to use the news functions? Because since the 0.3e the ram has tripled.
14.05.2012, 16:44
Use 2.6.1 for 0.3e.
15.05.2012, 19:27
Version 2.6.1 supports the 0.3e-1000p server?
15.05.2012, 20:16
Hello,
I am having an issue with race checkpoints and regular checkpoints. Whenever a player enters a race checkpoint that is near or touches a regular checkpoint, the script seems to be calling both OnPlayerEnterDynamicRaceCheckpoint (called first) and OnPlayerEnterDynamicCheckpoint (called secondly). However, the player never actually enters the regular checkpoint but it is acting as if they did.
This problem didn't exist on 2.6 (0.3d R2) but has popped up upon upgrading to 2.6.1 (0.3e). Tested on both linux and windows servers while using the latest include/plugin version and it occurs on both.
I am having an issue with race checkpoints and regular checkpoints. Whenever a player enters a race checkpoint that is near or touches a regular checkpoint, the script seems to be calling both OnPlayerEnterDynamicRaceCheckpoint (called first) and OnPlayerEnterDynamicCheckpoint (called secondly). However, the player never actually enters the regular checkpoint but it is acting as if they did.
This problem didn't exist on 2.6 (0.3d R2) but has popped up upon upgrading to 2.6.1 (0.3e). Tested on both linux and windows servers while using the latest include/plugin version and it occurs on both.
16.05.2012, 07:58
16.05.2012, 11:03
Hey,
dunno if its a known bug, but "IsPlayerInDynamicRaceCP" always returns 0.
Tested on a Blank Script with the latest Plugin and include..
The Callbacks work flawless..
Hope this can easily be fixed
dunno if its a known bug, but "IsPlayerInDynamicRaceCP" always returns 0.
Tested on a Blank Script with the latest Plugin and include..
The Callbacks work flawless..
Hope this can easily be fixed
16.05.2012, 15:08
16.05.2012, 15:28
Someone needs to update the Audio Plugin as well and put it on ****** Projects.
01.06.2012, 08:28
streamer not working properly in my srever objects not showing :
02.06.2012, 12:46
I think the "Streamer_Update" is not really needed, because the plugin updates the most things automatically if something happens.
For example if you create an object with CreateDynamicObject it will stream in for players immediately, not at the next update.
But I'm not 100% sure about this for SetFloatData.
You could test this really easily.
For example if you create an object with CreateDynamicObject it will stream in for players immediately, not at the next update.
But I'm not 100% sure about this for SetFloatData.
You could test this really easily.
03.06.2012, 05:08
Quote:
I think the "Streamer_Update" is not really needed, because the plugin updates the most things automatically if something happens.
For example if you create an object with CreateDynamicObject it will stream in for players immediately, not at the next update. But I'm not 100% sure about this for SetFloatData. You could test this really easily. |
03.06.2012, 15:55
(
Последний раз редактировалось HuSs3n; 03.06.2012 в 16:51.
)
i have question
how can i set the x y z coords of the attached 3d text label ?
EDIT: nvm i had to read more ^^
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, 3dText , E_STREAMER_ATTACH_OFFSET_Z, Float);
how can i set the x y z coords of the attached 3d text label ?
pawn Код:
native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer , attachedvehicle);
EDIT: nvm i had to read more ^^
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, 3dText , E_STREAMER_ATTACH_OFFSET_Z, Float);
03.06.2012, 17:40
Incognito, at checkpoints, before showing another one, use DisablePlayerCheckpoint, to prevent the bug with 'new checkpoint have old checkpoints' size'.
03.06.2012, 20:53
AttachObjectToPlayer + AttachObjectToObject - Please edit for the 0.3d version, if you can.
04.06.2012, 05:36
AttachObjectToPlayer doesn't exists since 0.3a.
Streamers need a player version of the functions you mentioned to work. There is no AttachPlayerObjectTo(Player)Object, so it can't be added.
Similar questions has been asked for thousand times. I think an FAQ section should be made.
Streamers need a player version of the functions you mentioned to work. There is no AttachPlayerObjectTo(Player)Object, so it can't be added.
Similar questions has been asked for thousand times. I think an FAQ section should be made.
04.06.2012, 10:07
Quote:
AttachObjectToPlayer doesn't exists since 0.3a.
Streamers need a player version of the functions you mentioned to work. There is no AttachPlayerObjectTo(Player)Object, so it can't be added. Similar questions has been asked for thousand times. I think an FAQ section should be made. |
AttachPlayerObjectToPlayerObject is deprecated
04.06.2012, 13:55
Is it me or OnPlayerEditDynamicObject isn't getting called?
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