14.05.2012, 12:17
I have a problem with my dialogs, non of them work. Its pops up, buy when i try to press a thing on the dialog, nothing happens? Please help.
#define Dialog_Weapons 112
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_LOGIN) { new s[500]; if(!response) { format(s,sizeof(s),"{FFFFFF}Welcome {00C7FF}%s, \n\n{FFFFFF}This Nickname is registered and is protected.\n{D6D631}If its your account login by inputting the password below.\n\n{00C7FF}If not please change your username.\n{F6A4D5}To exit click {FFFFFF}'Exit' {F6A4D5}to close the GTA client\n\n{FFFFFF}Password:",PlayerName(playerid)); ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"CnR Login",s,"Login",""); } LoginPlayer(playerid, inputtext); } if(dialogid == DIALOG_REGISTER) { new s[500]; if(!response) { format(s,sizeof(s),"{FFFFFF}Welcome {00C7FF}%s, \n\n{FFFFFF}This Nickname is not registered within our database.\n{D6D631}If you want to register with this account name.\n\n{00C7FF}Please register by inputting text.\n{F6A4D5}You can do this by entering a {FFFFFF}'Password' {F6A4D5}into the field box to register\n\n{FFFFFF}Desired Password:",PlayerName(playerid)); ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"CnR Register",s,"Register",""); } if(strlen(inputtext) < 3 || strlen(inputtext) >= 16) { SendClientMessage(playerid, COLOR_RED, "Your password must contain 3 - 15 Letters and must use valid Letters and Numbers.!"); format(s,sizeof(s),"{FFFFFF}Welcome {00C7FF}%s, \n\n{FFFFFF}This Nickname is not registered within our database.\n{D6D631}If you want to register with this account name.\n\n{00C7FF}Please register by inputting text.\n{F6A4D5}You can do this by entering a {FFFFFF}'Password' {F6A4D5}into the field box to register\n\n{FFFFFF}Desired Password:",PlayerName(playerid)); ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"CnR Register",s,"Register",""); } RegisterPlayer(playerid, inputtext); } return 1; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[400], file[HOUSEFILE_LENGTH], file2[HOUSEFILE_LENGTH], h = GetPVarInt(playerid, "LastHouseCP"); // Don't complain about huge size, just change it if you need. format(file, sizeof(file), FILEPATH, h); if(dialogid == HOUSEMENU && response) { switch(listitem) { case 0: { format(string, sizeof(string), HMENU_SELL_HOUSE, pNick(playerid), GetHouseName(h), ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT)); ShowPlayerDialog(playerid, HOUSEMENU+3, DIALOG_STYLE_MSGBOX, "GarHouse v1.3 By [03]Garsino - House Sale", string, "Sell", "Cancel"); } case 1: { #if defined GH_USE_WEAPONSTORAGE ShowPlayerDialog(playerid, HOUSEMENU+18, DIALOG_STYLE_LIST, "GarHouse v1.3 By [03]Garsino - House Storage", "Money Storage\nWeapon Storage", "Select", "Cancel"); #endif #if !defined GH_USE_WEAPONSTORAGE ShowPlayerDialog(playerid, HOUSEMENU+10, DIALOG_STYLE_LIST, "GarHouse v1.3 By [03]Garsino - House Storage", "Deposit Money\nWithdraw Money\nCheck Balance", "Select", "Cancel"); #endif } case 2: ShowPlayerDialog(playerid, HOUSEMENU+14, DIALOG_STYLE_INPUT, "GarHouse v1.3 By [03]Garsino - House Name", "Type In The New House Name Below:\n\nPress 'Cancel' To Cancel", "Done", "Cancel"); case 3: ShowPlayerDialog(playerid, HOUSEMENU+13, DIALOG_STYLE_INPUT, "GarHouse v1.3 By [03]Garsino - House Password", "Type In The New House Password Below:\nLeave The Box Empty If You Want To Keep Your Current House Password.\nPress 'Remove' To Remove The House Password.", "Done", "Remove"); case 4: ShowPlayerDialog(playerid, HOUSEMENU+16, DIALOG_STYLE_LIST, "GarHouse v1.3 By [03]Garsino - Select House Interior Option", "Preview House Interior\nBuy House Interior", "Select", "Cancel"); } return 1; } //------------------------------------------------------------------------------ // House Sale //------------------------------------------------------------------------------ if(dialogid == HOUSEMENU+3 && response) { if(GetOwnedHouses(playerid) == 0) return SendClientMessage(playerid, COLOUR_SYSTEM, E_NO_HOUSES_OWNED); else { new tmp = dini_Int(file, "HouseStorage"); GivePlayerMoney(playerid, ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT)); if(tmp >= 1) { ShowInfoBox(playerid, INFORMATION_HEADER, I_SELL_HOUSE1, ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT), (GetHouseValue(h) - ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT)), tmp); GivePlayerMoney(playerid, tmp); } if(tmp == 0) { ShowInfoBox(playerid, INFORMATION_HEADER, I_SELL_HOUSE2, GetHouseName(h), ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT), (GetHouseValue(h) - ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT))); } dini_IntSet(file, "HouseValue", ReturnProcent(GetHouseValue(h), HOUSE_SELLING_PROCENT)); dini_Set(file, "HouseOwner", INVALID_HOWNER_NAME); dini_Set(file, "HousePassword", "INVALID_HOUSE_PASSWORD"); dini_Set(file, "HouseName", DEFAULT_HOUSE_NAME); dini_IntSet(file, "HouseStorage", 0); Loop(h2, MAX_HOUSES) { if(IsHouseInRangeOfHouse(h, h2, RANGE_BETWEEN_HOUSES) && h2 != h) { format(file2, sizeof(file2), FILEPATH, h2); dini_IntSet(file2, "HouseValue", (dini_Int(file2, "HouseValue") - ReturnProcent(GetHouseValue(h2), HOUSE_SELLING_PROCENT2))); UpdateHouseText(h2); } } #if defined GH_USE_MAPICONS DestroyDynamicMapIcon(HouseMIcon[h]); HouseMIcon[h] = CreateDynamicMapIcon(dini_Float(file, "CPOutX"), dini_Float(file, "CPOutY"), dini_Float(file, "CPOutZ"), 31, -1, dini_Int(file, "SpawnWorld"), dini_Int(file, "SpawnInterior"), -1, MICON_VD); #endif UpdateHouseText(h); #if defined GH_DEBUGGING printf(DEBUG_ODR13, pNick(playerid), playerid, GetHouseValue(h), tmp, h); #endif } return 1; } //------------------------------------------------------------------------------ // House Buying //------------------------------------------------------------------------------ if(dialogid == HOUSEMENU+4) { if(response) { new hname[MAX_PLAYER_NAME+9]; if(GetOwnedHouses(playerid) >= MAX_HOUSES_OWNED) { ShowInfoBox(playerid, INFORMATION_HEADER, "You Already Own %d House%s. Sell One Of Your Others Before Buying A New.", MAX_HOUSES_OWNED, AddS(MAX_HOUSES_OWNED)); return 0; } if(strcmp(GetHouseOwner(GetPVarInt(playerid, "LastHouseCP")), pNick(playerid), CASE_SENSETIVE) && strcmp(GetHouseOwner(h), INVALID_HOWNER_NAME, CASE_SENSETIVE)) return SendClientMessage(playerid, COLOUR_SYSTEM, E_H_ALREADY_OWNED); if(GetHouseValue(h) > GetPlayerMoney(playerid)) { ShowInfoBox(playerid, INFORMATION_HEADER, "You Can Not Afford To Buy This House.\nHouse Value: $%d.\nYou Have: $%d.\nYou Need: $%d.", GetHouseValue(h), GetPlayerMoney(playerid), (GetHouseValue(h) - GetPlayerMoney(playerid))); return 0; } else { format(hname, sizeof(hname), "%s's House", pNick(playerid)); GivePlayerMoney(playerid, -GetHouseValue(h)); dini_Set(file, "HouseOwner", pNick(playerid)); dini_Set(file, "HousePassword", "INVALID_HOUSE_PASSWORD"); dini_Set(file, "HouseName", hname); dini_IntSet(file, "HouseStorage", 0); ShowInfoBox(playerid, INFORMATION_HEADER, I_BUY_HOUSE, GetHouseValue(h)); Loop(h2, MAX_HOUSES) { if(IsHouseInRangeOfHouse(h, h2, RANGE_BETWEEN_HOUSES) && h2 != h) { format(file2, sizeof(file2), FILEPATH, h2); dini_IntSet(file2, "HouseValue", (dini_Int(file2, "HouseValue") + ReturnProcent(GetHouseValue(h2), HOUSE_SELLING_PROCENT2))); UpdateHouseText(h2); } } #if defined GH_USE_MAPICONS DestroyDynamicMapIcon(HouseMIcon[h]); HouseMIcon[h] = CreateDynamicMapIcon(dini_Float(file, "CPOutX"), dini_Float(file, "CPOutY"), dini_Float(file, "CPOutZ"), 32, -1, dini_Int(file, "SpawnWorld"), dini_Int(file, "SpawnInterior"), -1, MICON_VD); #endif UpdateHouseText(h); #if defined GH_DEBUGGING printf(DEBUG_ODR1, pNick(playerid), playerid, h, GetHouseValue(h)); #endif } } return 1; } //------------------------------------------------------------------------------ // House Password //------------------------------------------------------------------------------ if(dialogid == HOUSEMENU+13) { if(response) { if(strlen(inputtext) > MAX_HOUSE_PASSWORD || (strlen(inputtext) < MIN_HOUSE_PASSWORD && strlen(inputtext) >= 1)) return SendClientMessage(playerid, COLOUR_SYSTEM, E_INVALID_HPASS_LENGTH); if(!strcmp(inputtext, "INVALID_HOUSE_PASSWORD", CASE_SENSETIVE)) return SendClientMessage(playerid, COLOUR_SYSTEM, E_INVALID_HPASS); if(strfind(inputtext, "%", CASE_SENSETIVE) != -1 || strfind(inputtext, "~", CASE_SENSETIVE) != -1) return SendClientMessage(playerid, COLOUR_SYSTEM, E_INVALID_HPASS_CHARS); else { if(strlen(inputtext) >= 1) { dini_IntSet(file, "HousePassword", udb_hash(inputtext)); ShowInfoBox(playerid, INFORMATION_HEADER, I_HPASSWORD_CHANGED, inputtext); #if defined GH_DEBUGGING printf(DEBUG_ODR14, pNick(playerid), playerid, h); #endif } else SendClientMessage(playerid, COLOUR_INFO, I_HPASS_NO_CHANGE); } } if(!response) { dini_Set(file, "HousePassword", "INVALID_HOUSE_PASSWORD"); SendClientMessage(playerid, COLOUR_INFO, I_HPASS_REMOVED); } return 1; } //------------------------------------------------------------------------------ // House Name //------------------------------------------------------------------------------ if(dialogid == HOUSEMENU+14) { if(response) { if(strfind(inputtext, "%", CASE_SENSETIVE) != -1 || strfind(inputtext, "~", CASE_SENSETIVE) != -1) return SendClientMessage(playerid, COLOUR_SYSTEM, E_INVALID_HNAME_CHARS); if(strlen(inputtext) < MIN_HOUSE_NAME || strlen(inputtext) > MAX_HOUSE_NAME) return SendClientMessage(playerid, COLOUR_SYSTEM, E_INVALID_HNAME_LENGTH); else { dini_Set(file, "HouseName", inputtext); SendMSG(playerid, COLOUR_INFO, 128, I_HNAME_CHANGED, inputtext); UpdateHouseText(h); #if defined GH_DEBUGGING printf(DEBUG_ODR2, pNick(playerid), playerid, h, inputtext); #endif } } return 1; } //------------------------------------------------------------------------------ // House Interior Upgrade //------------------------------------------------------------------------------ if(dialogid == HOUSEMENU+15 && response) {