People should die faster
#1

... and before you think i'm a pessimistic Goth (No offense to anybody )
I'm talking about SA-MP.
But then, isn't that what we're all doing here?

Anyways,
In SA-MP, I find it somewhat annoying to run around and pump a guy full of rounds over and over and over again. Or two have a 5 minute Desert Eagle duel with nobody dying, or coming close to dying. It could just be that he/she's either
1. Hacking, 2. My aim sucks (and it does, trust me)
But thats beyond the point, what I'm trying to say, is it should be more realistic. I mean c'mon, I've shot people in the head with an AK and they're alive?

Looking at GTA 4, it seems pretty (more) realistic

Any thoughts, ideas, people agreeing/disagreeing.

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#2

use instagib then
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#3

Quote:

2. My aim sucks (and it does, trust me)

Why not autoaim then?
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#4

Quote:
Originally Posted by -Fear
Quote:

2. My aim sucks (and it does, trust me)

Why not autoaim then?
Autoaiming is for bitches.
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#5

Quote:
Originally Posted by Y_Leѕѕ
Go play a realism game, not a massive gang war and insane crime game. GTA really isn't a realism game.
Well i played the storyline for SA, and it sounded realistic :P
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#6

Quote:
Originally Posted by Loyal
Well i played the storyline for SA, and it sounded realistic :P
He means physics.
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#7

Quote:
Originally Posted by Y_Leѕѕ
Go play a realism game, not a massive gang war and insane crime game. GTA really isn't a realism game.
In my perspective, it kinda is :P
LS-RP can get very realistic
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#8

ye, i agree.
Killing should be more easier, Like Headshots and shit like that.
More realistisc, Like in the SP.
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#9

Quote:
Originally Posted by PeaToN^
ye, i agree.
Killing should be more easier, Like Headshots and shit like that.
More realistisc, Like in the SP.
I think it should stay the same, i took down 2 ppl with 3 deagle shots yesterday
Quote:

In SA-MP, I find it somewhat annoying to run around and pump a guy full of rounds over and over and over again. Or two have a 5 minute Desert Eagle duel with nobody dying, or coming close to dying. It could just be that

This could be the cause of lag
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#10

I guess it's easily scriptable, for example with Y_Less's OnPlayerHealthChange(playerid, Floatldhealth, Float:newhealth);

new Float:difference = oldhealth - newhealth;

if (difference > 0.0)
SetPlayerHealth(playerid, newhealth - difference); // to be killed twice faster.
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