[Map] Cluckin'Bell Ganton
#1



pawn Код:
CreateObject(11674,2497.76367188,-1759.74609375,12.43701935,0.00000000,0.00000000,218.49609375); //object(des_cluckin) (1)
CreateObject(1280,2499.74365234,-1751.33862305,12.84823227,0.00000000,0.00000000,270.25000000); //object(parkbench1) (2)
CreateObject(640,2487.71337891,-1753.13659668,13.39390659,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (1)
CreateObject(640,2487.68530273,-1748.09777832,13.39390659,0.00000000,0.00000000,179.99450684); //object(kb_planter_bush2) (2)
CreateObject(1280,2503.14257812,-1751.29687500,12.84823227,0.00000000,0.00000000,270.24719238); //object(parkbench1) (3)
CreateObject(1280,2496.34277344,-1751.36230469,12.84823227,0.00000000,0.00000000,270.24719238); //object(parkbench1) (4)
CreateObject(1496,2497.55639648,-1752.12719727,12.49540615,0.00000000,0.00000000,269.75000000); //object(gen_doorshop02) (1)
CreateObject(1496,2497.54321289,-1755.11230469,12.49540615,0.00000000,0.00000000,89.74731445); //object(gen_doorshop02) (2)
CreateObject(3005,2505.81103516,-1750.53759766,12.54650497,0.00000000,0.00000000,0.00000000); //object(smash_box_stay) (1)
CreateObject(3006,2505.81054688,-1750.53710938,12.52446461,0.00000000,0.00000000,0.00000000); //object(smash_box_brk) (2)
CreateObject(2968,2506.58520508,-1749.65698242,12.87935925,0.00000000,0.00000000,149.99633789); //object(cm_box) (3)
CreateObject(1409,2488.86254883,-1754.46362305,12.54687500,0.00000000,0.00000000,1.50000000); //object(cj_dump1_low) (1)
CreateObject(2670,2503.93847656,-1750.41503906,12.47486496,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_1) (1)
CreateObject(2670,2489.17919922,-1753.72814941,12.54986763,0.75000000,0.00000000,332.00000000); //object(proc_rubbish_1) (2)
CreateObject(2673,2498.14965820,-1751.66198730,12.47064018,0.00000000,0.00000000,146.00000000); //object(proc_rubbish_5) (1)
CreateObject(2675,2488.04492188,-1754.71838379,12.48614597,0.00000000,0.00000000,152.00000000); //object(proc_rubbish_6) (1)
CreateObject(1449,2488.96826172,-1747.88391113,12.90446663,316.00219727,0.69506836,91.73284912); //object(dyn_crate_2) (1)
CreateObject(1449,2489.17529297,-1748.03393555,12.45446587,285.03027344,3.85873413,94.97570801); //object(dyn_crate_2) (2)
CreateObject(1450,2486.16650391,-1745.85473633,12.77170277,351.49804688,0.50341797,273.82397461); //object(dyn_crate_3) (2)
CreateObject(2770,2494.37597656,-1754.60241699,13.09481144,0.00000000,0.00000000,293.50000000); //object(cj_cb_bin) (2)
CreateObject(2601,2488.87280273,-1754.46484375,13.73025417,0.00000000,0.00000000,262.00000000); //object(cj_juice_can) (1)
CreateObject(1492,2494.98608398,-1752.80114746,12.38281250,0.00000000,0.00000000,270.00000000); //object(gen_doorint02) (1)
CreateObject(1230,2488.88330078,-1746.21520996,12.80175495,0.00000000,0.00000000,92.00000000); //object(cardboardbox) (1)
CreateObject(3119,2488.01562500,-1744.49682617,12.68667030,0.00000000,0.00000000,185.75000000); //object(cs_ry_props) (1)
CreateObject(16096,2491.14013672,-1757.83105469,14.28713799,0.00000000,0.00000000,0.00000000); //object(des_a51guardbox04) (1)

/*
Objects converted: 25
Vehicles converted: 0
----------------------
*/
Enjoy! ;)
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#2

Nice and simple good job
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#3

Thanks, I add this in my gamemode (:
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