08.05.2012, 01:42
Well I'm attempting to make a package hunt minigame and some other pickup - minigame. Now I've got the basics done, all that's confusing me is the timer.
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Now I want every one of them to start a timer of 1 minute. And at the end of the timer, if the pickup (briefcase) got picked up, killed timer, but if not, then it gives a "SendClientMessage"... A little help... Btw Don't mind how the script looks... It's to suit for the forum.
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Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response) { switch(dialogid) { case 110: { switch(listitem) { case 0: { SendClientMessageToAll(0x33AA33AA, "[Package Hunt] You Have 1 Minute to find Me! [Hint: 'I hang above /sf'] [Reward: +150 Score]"); package1 == CreatePickup(1210, 11, -2080.5066, 296.6889, 69.7718, -1); SetTimerEx("timerend", 60000, false, "i", 1337); } case 1: { } case 2: { } } } } } return 1; }