05.05.2012, 16:02
This is not so much a suggestion, just a message to Kalcor.
You said you didn't want to enable procedural objects/plants such as the rocks in the desert/country because they wouldn't be synced, which would cause problems due to the rocks/trees having collision, but looking in surfinfo.dat (surface info):
Couldn't you just enable the plants? They don't have collision so sync wouldn't matter.
I know 0.3e is in feature lockdown but you enabled it before (0.2.2 RC3?) and I assume you could easily re-add it. Someone told me that it caused crashes, and if that is the case then I understand the reasons for not adding it, but hopefully one day it could be added.
If it was added however it ought to be toggleable via the server (TogglePlants(bool:toggle)) so servers have the option. San Andreas looks so.. bare, without the plants.
For anyone that doesn't know what I'm talking about, compare these two images:
In single-player the plants etc. aren't enabled unless your FX quality is set to high, so this should (and probably can't not be) the same in SA:MP as I lagged quite bad on my laptop.
You said you didn't want to enable procedural objects/plants such as the rocks in the desert/country because they wouldn't be synced, which would cause problems due to the rocks/trees having collision, but looking in surfinfo.dat (surface info):
Quote:
# PROC_PLANT creates procedural plants # PROC_OBJ creates procedural objects |
I know 0.3e is in feature lockdown but you enabled it before (0.2.2 RC3?) and I assume you could easily re-add it. Someone told me that it caused crashes, and if that is the case then I understand the reasons for not adding it, but hopefully one day it could be added.
If it was added however it ought to be toggleable via the server (TogglePlants(bool:toggle)) so servers have the option. San Andreas looks so.. bare, without the plants.
For anyone that doesn't know what I'm talking about, compare these two images:
In single-player the plants etc. aren't enabled unless your FX quality is set to high, so this should (and probably can't not be) the same in SA:MP as I lagged quite bad on my laptop.