"Server Closed Connection"
#1

This happens right after spawning.
I heard you have to put SetSpawnInfo before OnSpawn or something like that, but I don't have SetSpawn info anywhere in my script, but it says its already been defined.
I tried CTRL + F and searching for SetSpawnInfo but I can't find it.

All in all, why is Server closing connection right after I spawn, and How do I fix it?
Reply
#2

Lets see your "onplayerspawn" and what pawno includes are you using?
Reply
#3

Quote:
Originally Posted by Ryandacod6
View Post
This happens right after spawning.
I heard you have to put SetSpawnInfo before OnSpawn or something like that, but I don't have SetSpawn info anywhere in my script, but it says its already been defined.
I tried CTRL + F and searching for SetSpawnInfo but I can't find it.

All in all, why is Server closing connection right after I spawn, and How do I fix it?
Try searching for "OnPlayerSpawn". Somewhere in there could be a coding error, causing things not to function as they're suppose to.
Reply
#4

Please verify twice and thrice if your includes do not have anything related to your problem, pretty positive that it should be one of your includes.

I recommend you posting this problem in your include's SA:MP forum thread page for maximized support.
Reply
#5

Maybe you have a faulty anti-airbreak anti-cheat
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)