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This happens right after spawning.
I heard you have to put SetSpawnInfo before OnSpawn or something like that, but I don't have SetSpawn info anywhere in my script, but it says its already been defined.
I tried CTRL + F and searching for SetSpawnInfo but I can't find it.
All in all, why is Server closing connection right after I spawn, and How do I fix it?
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Lets see your "onplayerspawn" and what pawno includes are you using?
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Quote:
Originally Posted by Ryandacod6
This happens right after spawning.
I heard you have to put SetSpawnInfo before OnSpawn or something like that, but I don't have SetSpawn info anywhere in my script, but it says its already been defined.
I tried CTRL + F and searching for SetSpawnInfo but I can't find it.
All in all, why is Server closing connection right after I spawn, and How do I fix it?
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Try searching for "OnPlayerSpawn". Somewhere in there could be a coding error, causing things not to function as they're suppose to.
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Please verify twice and thrice if your includes do not have anything related to your problem, pretty positive that it should be one of your includes.
I recommend you posting this problem in your include's SA:MP forum thread page for maximized support.
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Maybe you have a faulty anti-airbreak anti-cheat