[Map] Hospital - Simplisгo
#1

Ai estб um Simples Hospitalzin ... Bom pra por como interior de algum hospital de pequenas cidades , Ex: El Quebrados

Prints:


pawn Код:
CreateObject(16501, 1487.48, -114.67, 1003.82,   0.00, 90.00, 0.00);
CreateObject(3055, 1489.50, -108.01, 1005.77,   0.00, 0.00, 90.00);
CreateObject(16501, 1487.48, -107.59, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1483.16, -107.59, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1483.08, -114.63, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1478.70, -114.64, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1478.81, -107.58, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1473.02, -114.37, 1005.21,   0.00, 0.00, 90.00);
CreateObject(16501, 1493.79, -100.75, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1489.39, -100.75, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1484.99, -100.76, 1003.82,   0.00, 90.00, 0.00);
CreateObject(16501, 1478.70, -114.64, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1483.08, -114.63, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1487.48, -114.67, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1487.48, -107.59, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1483.16, -107.59, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1478.81, -107.58, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1476.23, -100.78, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1480.60, -100.78, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1484.99, -100.76, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1489.39, -100.75, 1010.64,   0.00, 90.00, 0.00);
CreateObject(16501, 1493.79, -100.75, 1010.64,   0.00, 90.00, 0.00);
CreateObject(1723, 1478.16, -105.11, 1003.84,   0.00, 0.00, 0.00);
CreateObject(1723, 1477.14, -108.12, 1003.84,   0.00, 0.00, 90.00);
CreateObject(15038, 1477.07, -104.94, 1004.52,   0.00, 0.00, 0.00);
CreateObject(15038, 1481.08, -105.13, 1004.49,   0.00, 0.00, 0.00);
CreateObject(15038, 1485.22, -102.78, 1004.49,   0.00, 0.00, 0.00);
CreateObject(2190, 1485.51, -98.16, 1004.71,   0.00, 0.00, -90.00);
CreateObject(1997, 1482.47, -117.19, 1003.87,   0.00, 0.00, 180.00);
CreateObject(1993, 1485.29, -98.92, 1003.86,   0.00, 0.00, 91.00);
CreateObject(1995, 1485.28, -97.92, 1003.86,   0.00, 0.00, 91.00);
CreateObject(1993, 1485.31, -99.91, 1003.86,   0.00, 0.00, 91.00);
CreateObject(1993, 1485.33, -100.89, 1003.86,   0.00, 0.00, 91.00);
CreateObject(1995, 1485.31, -101.86, 1003.86,   0.00, 0.00, 270.00);
CreateObject(1997, 1480.22, -117.14, 1003.87,   0.00, 0.00, 180.00);
CreateObject(1997, 1478.28, -117.15, 1003.87,   0.00, 0.00, 180.00);
CreateObject(1997, 1484.63, -117.09, 1003.87,   0.00, 0.00, 180.00);
CreateObject(1997, 1486.33, -117.16, 1003.87,   0.00, 0.00, 180.00);
CreateObject(1997, 1488.24, -117.24, 1003.87,   0.00, 0.00, 180.00);
CreateObject(1506, 1476.66, -114.09, 1003.91,   0.00, 0.00, 90.00);
CreateObject(1506, 1476.63, -116.68, 1003.91,   0.00, 0.00, 90.00);
CreateObject(15038, 1477.05, -109.05, 1004.49,   0.00, 0.00, 0.00);
CreateObject(2190, 1485.56, -99.96, 1004.71,   0.00, 0.00, -90.00);
CreateObject(2190, 1485.60, -101.80, 1004.71,   0.00, 0.00, -90.00);
CreateObject(1505, 1495.57, -101.02, 1003.91,   0.00, 0.00, 90.00);
CreateObject(3055, 1495.57, -101.00, 1005.70,   0.00, 0.00, 90.00);
CreateObject(3055, 1495.57, -101.00, 1010.67,   0.00, 0.00, 90.00);
CreateObject(3055, 1493.45, -104.08, 1005.70,   0.00, 0.00, 0.00);
CreateObject(3055, 1493.45, -104.08, 1010.67,   0.00, 0.00, 0.00);
CreateObject(3055, 1489.50, -108.01, 1010.67,   0.00, 0.00, 90.00);
CreateObject(3055, 1489.51, -115.79, 1005.77,   0.00, 0.00, 90.00);
CreateObject(3055, 1489.51, -115.79, 1010.67,   0.00, 0.00, 90.00);
CreateObject(3055, 1492.04, -97.22, 1005.70,   0.00, 0.00, 0.00);
CreateObject(3055, 1484.24, -97.21, 1005.70,   0.00, 0.00, 0.00);
CreateObject(3055, 1484.24, -97.21, 1010.67,   0.00, 0.00, 0.00);
CreateObject(3055, 1492.04, -97.22, 1010.67,   0.00, 0.00, 0.00);
CreateObject(3055, 1482.88, -100.43, 1005.70,   0.00, 0.00, 90.00);
CreateObject(3055, 1478.98, -104.25, 1005.70,   0.00, 0.00, 0.00);
CreateObject(3055, 1478.99, -104.25, 1010.67,   0.00, 0.00, 0.00);
CreateObject(3055, 1482.89, -100.43, 1010.67,   0.00, 0.00, 90.00);
CreateObject(3055, 1476.52, -108.29, 1005.70,   0.00, 0.00, 90.00);
CreateObject(3055, 1476.53, -108.29, 1010.67,   0.00, 0.00, 90.00);
CreateObject(3055, 1476.50, -116.06, 1005.70,   0.00, 0.00, 90.00);
CreateObject(3055, 1476.50, -116.06, 1010.67,   0.00, 0.00, 90.00);
CreateObject(3055, 1486.05, -114.36, 1009.18,   0.00, 0.00, 0.00);
CreateObject(3055, 1478.24, -114.35, 1009.18,   0.00, 0.00, 0.00);
CreateObject(3055, 1478.60, -114.27, 1002.27,   0.00, 0.00, 0.00);
CreateObject(3055, 1486.40, -114.27, 1002.27,   0.00, 0.00, 0.00);
CreateObject(3055, 1478.69, -118.17, 1009.18,   0.00, 0.00, 0.00);
CreateObject(3055, 1478.69, -118.18, 1005.70,   0.00, 0.00, 0.00);
CreateObject(3055, 1486.29, -118.19, 1005.70,   0.00, 0.00, 0.00);
CreateObject(3055, 1486.29, -118.19, 1009.18,   0.00, 0.00, 0.00);
CreateObject(19325, 1486.33, -114.33, 1005.17,   0.00, 0.00, 90.00);
CreateObject(19325, 1479.70, -114.33, 1005.17,   0.00, 0.00, 90.00);
CreateObject(1806, 1484.12, -98.06, 1003.89,   0.00, 0.00, -55.00);
CreateObject(1806, 1484.08, -99.63, 1003.89,   0.00, 0.00, -98.00);
CreateObject(1806, 1484.16, -101.28, 1003.89,   0.00, 0.00, -76.00);
Comentem ae
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#2

Legal o mapa bem simples mesmo :P
Reply
#3

Cool.
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#4

Jб que vocк usou os objetos do samp, vocк poderia ter colocado aquelas paredes novas do 0.3e.
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#5

Quote:
Originally Posted by Stewie`
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Jб que vocк usou os objetos do samp, vocк poderia ter colocado aquelas paredes novas do 0.3e.
Acho que nao sao objetos do SA-MP, conheco todos os objetos usados na print e eles sao originais.. Mas levando em consideracao que usou o JernelJ map editor, concordo com voce.
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#6

Aquele vidro cinza inquebrбvel й do Verona Mall, 0.3d.
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#7

Cool І
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#8

Quote:
Originally Posted by Stewie`
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Aquele vidro cinza inquebrбvel й do Verona Mall, 0.3d.
Assim sim, eh q eu ainda nao tenho o poder de ver se o vidro eh inquebravel por uma print u_U
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#9

Quote:
Originally Posted by dMagnus
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Assim sim, eh q eu ainda nao tenho o poder de ver se o vidro eh inquebravel por uma print u_U
kkkkkkkkkkkkkkkkkkkk
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#10

Quote:
Originally Posted by dMagnus
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Assim sim, eh q eu ainda nao tenho o poder de ver se o vidro eh inquebravel por uma print u_U
Sу existe um vidro cinza no jogo inteiro. Se a sua ignorвncia te bloqueia de ver isso, nгo me culpe...
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