30.04.2012, 23:25
Im confused by what this means, as far as I can see, this should work. Ive also tried this without adding OnPlayerConnect and OnPlayerDeath...
public OnPlayerConnect(playerid)
{
GivePlayerMoney(playerid, 99999);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(playerid, 0xFFFF00AA, "You died bitch!");
SendClientMessage(playerid, 0xFFFF00AA, "You've been transported to the nearest hospital!");
return 1;
}