CNR Scripts
#1

Hello , Can someone tell me how to make these types of scripts :

1) /taze (playerid)
2) /cuff (playerid)
3) /arrest (playerid)
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#2

if you donate to me i can
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#3

This will be very easy.
Firstly:CrazyChoco you are retarded.
1) You can easily make a stock to freeze a Player.
TogglePlayerControllable(playerid,0); will freeze the player.
So you can use sscanf to make it a bit easier.

2)There is a new Function on sa-mp 0.3e , for this you must read the post from Kalcor.
3)For this you can use sscanf , then you just map a map or take a Position where the Player should teleport.
If you want that a player should be for 5 Minutes for example in a cell.
You can make a Timer (remember with params).

Like these Commands arenґt hard to script.
If you need help PM me.
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#4

Taze
PHP код:
dcmd_taze(playerid, params[])
{
    if(
gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_AIRCOP || gTeam[playerid] == TEAM_MARINECOP || gTeam[playerid] == TEAM_SWAT || gTeam[playerid] == TEAM_ARMY)
    {
        new 
targetid, string[128];
        new 
playername[MAX_PLAYER_NAME], targetname[MAX_PLAYER_NAME];
        
GetPlayerName(playerid, playername, sizeof(playername));
        
GetPlayerName(targetid, targetname, sizeof(targetname));
        if(
sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_USAGE, "USAGE: /taze (id)");
        else if(
gTeam[targetid] == TEAM_COP && gTeam[targetid] == TEAM_AIRCOP && gTeam[targetid] == TEAM_MARINECOP && gTeam[targetid] == TEAM_SWAT && gTeam[targetid] == TEAM_ARMY) return SendClientMessage(playerid, COLOR_ERROR, "You cannot taze another Law Enforcement agent");
        else if(
targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_ERROR, "Invalid ID");
        else if(
playerid == targetid) return SendClientMessage(playerid, COLOR_ERROR, "You cannot taze yourself!");
        else if(
IsSpawned[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
        else if(
Jailed[playerid] == 1) return SendClientMessage(playerid, COLOR_ERROR, "You cannot use this command in jail");
        else if(
GetPlayerWantedLevel(targetid) <= 3)
        {
            
format(string, sizeof(string), "%s(%d) Does not have a warrant. You cannot use your tazer on this player", targetname, targetid);
            
SendClientMessage(playerid, COLOR_ERROR, string);
            return 
1;
        }
        else if(
Tazed[targetid] == 1)
        {
            
format(string, sizeof(string), "%s(%d) Is being tazed right now. You cannot taze a player while the player is being tazed", targetname, targetid);
            
SendClientMessage(playerid, COLOR_ERROR, string);
        }
        else if(
GetDistanceBetweenPlayers(playerid, targetid) > 10)
        {
            
format(string, sizeof(string), "%s(%d) Is not close enough to taze", targetname, targetid);
            
SendClientMessage(playerid, COLOR_ERROR, string);
            return 
1;
        }
        else if(
Cuffed[targetid] == 1)
        {
            
format(string, sizeof(string), "%s(%d) Is in handcuffs and is restrained. You cannot taze a handcuffed player", targetname, targetid);
            
SendClientMessage(playerid, COLOR_ERROR, string);
            return 
1;
        }
        else if(
IsPlayerInAnyVehicle(targetid))
        {
            
format(string, sizeof(string), "%s(%d) Is in a vehicle. Get the player out the vehicle then use your tazer", targetname, targetid);
            
SendClientMessage(playerid, COLOR_ERROR, string);
            return 
1;
        }
        else if(
IsPlayerInAnyVehicle(playerid))
        {
            
SendClientMessage(playerid, COLOR_ERROR, "You cannot taze a player from inside a vehicle");
            return 
1;
        }
        else
        {
            new 
FileL[68];
            
format(FileL, sizeof(FileL) , SERVER_USER_FILE , playername);
            
dini_IntSet(FileL, "Taze" , UserInfo[playerid][Taze]);
            
UserInfo[playerid][Taze] ++;
            
Tazed[targetid] =1;
            
TogglePlayerControllable(targetid, 0);
            
format(string, sizeof(string), "Law Enforcement agent %s(%d) Has tazed suspect %s(%d)", playername, playerid, targetname, targetid);
            
SendClientMessageToAll(0x00C7FFAA, string);
            
format(string, sizeof(string), "Officer %s(%d) Has tazed you", playername, playerid);
            
SendClientMessage(targetid, COLOR_DODGERBLUE, string);
            
ApplyAnimation(targetid,"PED","BIKE_fall_off",4.1,0,1,1,1,1);
            
SetTimer("Tazingtime", 3000, false);
            return 
1;
        }
    }
    return 
0;
} 
Cuff
PHP код:
if(strcmp(cmd, "/cuff", true) == 0)
    {
        
tmp = strtok(cmdtext, idx);
        if(!
strlen(tmp))
        {
            
SendClientMessage(playerid, COLOR_GREY, "USAGE: /cuff [playerid]");
        }
        
giveplayerid = strval(tmp);
        new 
Float:x, Float:y, Float:z;
        
GetPlayerPos(playerid, x, y, z);
        if(
gTeam[playerid] == TEAM_COP && PlayerInfo[playerid][pRank] == 1 || gTeam[playerid] == TEAM_ARMY && PlayerInfo[playerid][pRank] == 2)
        {
            if(
PlayerToPoint(7.5, giveplayerid, x , y, z))
            {
                if(
gTeam[playerid] == TEAM_COP && PlayerInfo[playerid][pRank] == 1 || gTeam[playerid] == TEAM_ARMY && PlayerInfo[playerid][pRank] == 2 && IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 104)
                {
                    
format(string, sizeof(string), "Officer %s has cuffed (suspect) %s", PlayerName[playerid], PlayerName[giveplayerid]);
                    
SendClientMessageToAll(COLOR_BLUE, string);
                    
TogglePlayerControllable(giveplayerid, false);
                    return 
1;
                }
                else
                {
                    
SendClientMessage(playerid, COLOR_RED, "You could not cuff an officer that follows the law to.");
                }
            }
            else
            {
                
SendClientMessage(playerid, COLOR_RED, "That playerid is not close (enough) to you!");
            }
        }
        else
        {
            
SendClientMessage(playerid, COLOR_RED,"You are not a part of the cops team.");
        }
        return 
1;
    } 
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