29.04.2012, 23:12
heyc an anyone help me make it so the ship stop at route to for 1 minute and send amessage to all
and also anyone help me fix this error:
Code:
and also anyone help me fix this error:
pawn Код:
error 018: initialization data exceeds declared size
pawn Код:
/*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*\
|| ||
|| Created 8th April 2012 By Faisal Khan (faisal3325@gmail.com). ||
|| WARNING: Do NOT Claim This As Your Own. Do NOT Re-Release This Without Permission. ||
|| DO NOT SELL THIS SCRIPT! ||
|| Credits: Faisal_khan, Kye and Ahemad_khan ||
\*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
//=================================INCLUDES=================================//
#include <a_samp>
//=================================DEFINES==================================//
#define FILTERSCRIPT
#define NUM_SHIP_ROUTE_POINTS 25
#define SHIP_MOVE_SPEED 30.0
#define SHIP_DRAW_DISTANCE 300.0
#define NUM_SHIP_ATTACHMENTS 10
#define SHIP_HULL_ID 9585
//--------------------------------------------------------------------------//
new gShipsAttachments[NUM_SHIP_ROUTE_POINTS];
new gMainShipObjectId;
new gShipCurrentPoint = 1;
new Float:gShipHullOrigin[3] =
{ -2409.8438, 1544.9453, 7.0000 }; // so we can convert world space to model space for attachment positions
new gShipAttachmentModelIds[NUM_SHIP_ATTACHMENTS] = {
9586, // Ship main platform
9761, // Ship rails
9584, // Bridge exterior
9698, // Bridge interior
9821, // Bridge interior doors
9818, // Bridge radio desk
9819, // Captain's desk
9822, // Captain's seat
9820, // Bridge ducts and lights
9590 // Cargo bay area
};
new Float:gShipAttachmentPos[NUM_SHIP_ATTACHMENTS][3] = {
// these are world space positions used on the original cargo ship in the game
// they will be converted to model space before attaching
{-2412.1250, 1544.9453, 17.0469},
{-2411.3906, 1544.9453, 27.0781},
{-2485.0781, 1544.9453, 26.1953},
{-2473.5859, 1543.7734, 29.0781},
{-2474.3594, 1547.2422, 24.7500},
{-2470.2656, 1544.9609, 33.8672},
{-2470.4531, 1551.1172, 33.1406},
{-2470.9375, 1550.7500, 32.9063},
{-2474.6250, 1545.0859, 33.0625},
{-2403.5078, 1544.9453, 8.7188}
};
//This is our ship route points you can modify this as to your wish
new Float:gShipRoutePoints[NUM_SHIP_ROUTE_POINTS][2] = {
{2616.2410, 486.0572, -0.2505, 259.1930, 92, 108},/*route 1 <----->This is the error line*/
{2767.4495, 445.9613, -0.2555, 260.4986, 92, 108}// route 2
};
//==================================FORWARDS============================================//
forward StartMovingTimer();
//=======================================================================================//
public OnFilterScriptInit()
{
print("\n--------------------------------");
print("Moving Ship By Faisal_khan");
print("--------------------------------\n");
gMainShipObjectId = CreateObject(SHIP_HULL_ID, gShipRoutePoints[0][0], gShipRoutePoints[0][1], gShipRoutePoints[0][1],
gShipRoutePoints[0][1], gShipRoutePoints[0][1], gShipRoutePoints[0][1], SHIP_DRAW_DISTANCE);
new x=0;
while(x != NUM_SHIP_ATTACHMENTS) {
gShipsAttachments[x] = CreateObject(gShipAttachmentModelIds[x], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
AttachObjectToObject(gShipsAttachments[x], gMainShipObjectId,
gShipAttachmentPos[x][0] - gShipHullOrigin[0],
gShipAttachmentPos[x][1] - gShipHullOrigin[1],
gShipAttachmentPos[x][1] - gShipHullOrigin[1],
0.0, 0.0, 0.0);
x++;
}
SetTimer("StartMovingTimer",50*1000,0); // pause at route 0 for 50 seconds
SendClientMessageToAll(0xDEEE20FF, "Ferry Has Docked At Bishop Tree Ferry Port");
return 1;
}
public StartMovingTimer()
{
MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1],
SHIP_MOVE_SPEED / 3.0,
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1]);
}
public OnObjectMoved(objectid)
{
if(objectid != gMainShipObjectId) return 0;
if(gShipCurrentPoint > 0 && !(gShipCurrentPoint % 1)) {
// play some seagulls audio every 5 points
PlaySoundForPlayersInRange(6200, 200.0, gShipRoutePoints[gShipCurrentPoint][0],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1]);
}
gShipCurrentPoint++;
if(gShipCurrentPoint == NUM_SHIP_ROUTE_POINTS) {
gShipCurrentPoint = 0;
MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1],
SHIP_MOVE_SPEED / 2.0,
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1]);
return 1;
}
if(gShipCurrentPoint == 1) {
SetTimer("StartMovingTimer",30*1000,0);
return 1;
}
MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1],
SHIP_MOVE_SPEED,
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1],
gShipRoutePoints[gShipCurrentPoint][1]);
return 1;
}
//=================================STOCK======================================//
stock PlaySoundForPlayersInRange(soundid, Float:range, Float:x, Float:y, Float:z)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,range,x,y,z))
{
PlayerPlaySound(i, soundid, x, y, z);
}
}
}