[BUG] Thread (0.3e), chat mixer
#1

Hi, sorry for my bad eng)

1 a month ago I transferred my server 0.3d R2 => 0.3e RC5.
And i have strange problem after.

For example simple cmd:

Код:
if(strcmp(cmd, "/test", true) == 0)
{
      	SendClientMessage(playerid, 0xFF8040AA, "  ");
	SendClientMessage(playerid, 0xFF8040AA, " 1 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0xFF8040AA, " 2 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0xFF8040AA, " 3 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0xFF8040AA, " 4 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0xFF8040AA, " 5 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0xFF8040AA, " 6 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0xFF8040AA, " 7 test test test test test test test test test test test test ");
	SendClientMessage(playerid, 0x00FF0000, " green ");
	return 1;
}
This code work normally with 0.3d, but with 0.3e i have next result:



Lines mix up, when i use /test first time.
After try again i have normal text in chat.
After try again mix.. etc

This problem is only with Linux.
I think it will big problem for many scripters in future, when release 0.3e =((
I saw the same problem at a forum yestreday: https://sampforum.blast.hk/showthread.php?tid=336794

Can you check it?
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#2

Image is broken.
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#3

hmm..
Ok, i'm load screen on .com hosting

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#4

Maybe it's packet loss problem, but i'm don't certain.
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#5

Quote:
Originally Posted by RootKiller
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Maybe it's packet loss problem, but i'm don't certain.
I think so. I had the same experience on some servers in 0.3c.
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#6

I get this very ofter on the most popular RolePlay server with ping of avarage 40.
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#7

This happens for example, in freeroam servers that uses SendClientMessage on OnPlayerText, when some player writes some text and some player teleports to another position, one message isn't displayed.
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#8

omg..
I thought it multithread bug.
Just i have this bug only with Linux. With windows all good.

Who knows as to solve this problem?
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#9

its in 0.3d too
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