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ok, so, I found a bug with 0.3e, only tested in RC6 (but I think the changes in RC6 with toggleplayercontrollable caused this) so basicly, the bug is if you spawnplayer() on a player that is FROZEN by toggleplayercontrollable, that player becomes desynced UNTIL toggleplayercontrollable() is called again on that player to be unfrozen.
video demonstrating the bug: [ame]http://www.youtube.com/watch?v=4wJTePwaUgk[/ame]
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So eeh call TogglePlayerControllable(playerid, 1) in OnPlayerSpawn D:
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Fix it yourself, why bump?
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27.04.2012, 11:22
(
Последний раз редактировалось Calgon; 27.04.2012 в 12:06.
)
Thanks for reporting this! Me and another scripter had the same problem.
This should be fixed as it's hard to notice, we've been scrutinizing our script for the past day or so trying to find this problem and we're very lucky we found this thread.
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RC8
- The player's controllable state is reset on the server after respawn.
gg /lock