21.04.2012, 17:43
if the cop uncuffs me then i remain cuffed what can i do?
PHP код:
if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/cu", true) == 0)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /cuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, "* You can't Cuff Cops !");
return 1;
}
if(PlayerCuffed[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "* Player already Cuffed !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) return SendClientMessage(playerid, COLOR_GREY, "You cannot cuff yourself!");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 180;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Nu esti COP / SRI / ARMATA ROMANA !");
}
}
return 1;
}
PHP код:
if(strcmp(cmd, "/uncuff", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Uncuffed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / Serviciu Roman de Investigatii / Armata Romana !");
}
}//not connected
return 1;
}