Posts: 3,793
	Threads: 196
	Joined: Jan 2010
	
Reputation: 
0
	 
	
	
		scripting flaw.
make sure you used the '~' symbols properly in gametexts and textdraws
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 624
	Threads: 38
	Joined: Feb 2010
	
Reputation: 
0
	 
	
	
		else everything gets messed up, even the pause menu
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 2,524
	Threads: 109
	Joined: Sep 2009
	
Reputation: 
0
	 
	
	
		Thanks everybody, I'll check that function (thanks for it) and see what I can do.
EDIT: I checked into every possible textdraw in my gamemode and this still happens, are you sure this is a scripting flaw?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 367
	Threads: 55
	Joined: Oct 2011
	
Reputation: 
0
	 
	
	
		Hm, thing like this was happened for me using TextDraw editor... I fixed it, by removing ~, because it was unnecessary.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,101
	Threads: 21
	Joined: Oct 2010
	
Reputation: 
0
	 
	
	
		If you use too many/too less ~s, the client will most likely crash.
However, if you time ~i~ (or smth like that), there will be a white square on the player's screen. Might also have to do with that.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,250
	Threads: 92
	Joined: Mar 2011
	
Reputation: 
0
	 
	
	
		It's NOT AT ALL related to scripting. It's a game bug.
2 reasons I experienced this before:
- Switching from windowed mode to fullscreen.
- Having a background app using D3D Renderer.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 2,524
	Threads: 109
	Joined: Sep 2009
	
Reputation: 
0
	 
	
	
		Assuming that the use of ~ characters were incorrect, the consecuences would be a client crash, not bugged interface. I did a few tests with a gametext and the results were:
~~hi    CRASH
~n~hi~    CRASH
~     CRASH
~g~hi~n~~    CRASH
~r~~~n~  CRASH
I've tried other combinations and still, but what's weird, it happens randomly while my players are simply driving around.