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hee all,
i got a problem wich involves onplayerspawn,
everytime i type /kill and spawn, i lose $100 at spawn
while i'm pretty sure there's nothing there like GivePlayerMoney(playerid, -100);
anyone got an idea?
thanks in advance,
Jop9888
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No is not ¬¬
I don't have this problem.
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Well, I've had it too and it seemed like it's default. Maybe you don't have it since you're already taking away from a player's money when they die.
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Tincho you don't have the problem because you probably have an anti-money hack which will automatically set the money to the correct one because the -$100 is a server side issue. These who have played the singleplayer game will see how they will lose $100 when they are sent to hospital, well the same happens here, it's a thing hardcoded into San Andreas.
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i'm sure that NEVER in my script i take $100 from a player, and indeed it only happens when a player spawn after death, i'll try your idea scribbels, thanks for the help all!