/escape
#1

Hey guys I have been trying to figure out to com up with my own command. I want to do /escape system that when you are at RangeOfPoint you get SafeSetPlayerPos .... Now the part I can't understand but I have an idea how to do it is that when some one is in that Range and /escape he gets his jailtime to 0 inorder that when he escapes he doesn't get teleported to jail when his jail time is 0.

Код:
Information
Код:
if(IsPlayerInRangeOfPoint(playerid, 5, 239.6031,1843.5098,8.7578)
SafeSetPlayerPos(playerid, 117.8699,1867.5447,17.8344);
PlayerInfo[suspect][pJailTime] = time * 60;
Код:
/arrest
I don't think this is important but I think it would be better if it is here maybe can help us figure out whats the problem if we get an error or some thing.. ecc..

Код:
f(strcmp(cmd, "/arrest", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	   	{
			if(IsACop(playerid) || IsAFreecop(playerid))
			{
				if(PlayerInfo[playerid][pDuty] == 0)
				{
				    SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!");
				    return 1;
				}
				if(PlayerInfo[playerid][pDBanned] == 1)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "** You are Banned From Cop Duty!");
			    	return 1;
				}

				if(IsPlayerInRangeOfPoint(playerid, 6, 1810.1353,-1537.8767,5700.4287))
				{//New arrest system SAPD

					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
						return 1;
					}
					moneys = strval(tmp);
					if(moneys < 1 || moneys > 20000) { SendClientMessage(playerid, COLOR_GREY, "   Jail Price can't be below $1 or above $20000!"); return 1; }
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
						return 1;
					}
					new time = strval(tmp);
					if(time < 1 || time > 5) { SendClientMessage(playerid, COLOR_GREY, "   Jail Time Minutes can't be below 1 or above 5 (Take the person to prison then)!"); return 1; }
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
						return 1;
					}
					new bail = strval(tmp);
					if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "   Jail Bailing can't be below 0 or above 1!"); return 1; }
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
						return 1;
					}
					new bailprice = strval(tmp);
					if(bailprice < 0 || bailprice > 2000000) { SendClientMessage(playerid, COLOR_GREY, "** Jail Bailing can't be below $0 or above $2000000!"); return 1; }
					new suspect = GetClosestPlayer(playerid);
					if(IsPlayerConnected(suspect))
					{
						if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
						{
							GetPlayerName(suspect, giveplayer, sizeof(giveplayer));

							if(WantedLevel[suspect] < 1)
							{
						    	SendClientMessage(playerid, COLOR_GREY, "** Player must be at least Wanted Level 1!");
						    	return 1;
							}
							format(string, sizeof(string), "* You arrested %s!", giveplayer);
							SendClientMessage(playerid, COLOR_WHITE, string);
							SafeGivePlayerMoney(suspect, -moneys);
							format(string, sizeof(string), "arrested by %s ~n~    for $%d", sendername, moneys);
							GameTextForPlayer(suspect, string, 5000, 5);
							SafeResetPlayerWeapons(suspect);
							if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
							{
							    new currank[64];
		    					if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
								else if(PlayerInfo[playerid][pRank] == 2) { currank = "Officer"; }
								else if(PlayerInfo[playerid][pRank] == 3) { currank = "Senior Officer"; }
								else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
								else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
	        					else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
	        					else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
	        					else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; }
								else { currank = "Cadet"; }
								format(string, sizeof(string), "[Police] %s %s has just arrested %s", currank ,sendername, giveplayer);
								OOCNews(COLOR_BLUE, string);
							}
							else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
							{
								format(string, sizeof(string), "[Police] Agent %s has just arrested %s", sendername, giveplayer);
								OOCNews(COLOR_BLUE, string);
							}
							else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
							{
								format(string, sizeof(string), "[Police] Officer SASD %s has just arrested %s", sendername, giveplayer);
								OOCNews(COLOR_BLUE, string);
							}
							else if(IsAFreecop(playerid))
							{
							    format(string, sizeof(string), "[Police] Voluntary %s has just arrested %s", sendername, giveplayer);
								OOCNews(COLOR_BLUE, string);
							}
							SafeSetPlayerInterior(suspect, 6);
							SafeSetPlayerPos(suspect,1799.4880,-1571.8270,5700.4287);// 264.6288,77.5742,1001.0391
							PlayerInfo[suspect][pJailTime] = time * 60;
							if(bail == 1)
							{
								JailPrice[suspect] = bailprice;
								format(string, sizeof(string), "You are jailed for %d seconds.   Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
								SendClientMessage(suspect, COLOR_WHITE, string);
							}
							else
							{
							    JailPrice[suspect] = 0;
								format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[suspect][pJailTime]);
								SendClientMessage(suspect, COLOR_WHITE, string);
							}
							PlayerInfo[suspect][pJailed] = 1;
				     	   	PlayerInfo[suspect][pArrested] += 1;
							SetPlayerFree(suspect,playerid, "Got Arrested");
							TextDrawShowForPlayer(suspect, Textdraw1[suspect]);
							WantedPoints[suspect] = 0;
							WantedLevel[suspect] = 0;
							WantLawyer[suspect] = 1;
							PlayerCuffed[suspect] = 0;
						//	GaveUp[suspect] = 0;
							new y, m, d;
							new h,mi,s;
							getdate(y,m,d);
							gettime(h,mi,s);
							format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Arrested %s for %s Seconds. Bail: $%d, Price: $%d",d,m,y,h,mi,s,sendername,giveplayer, PlayerInfo[suspect][pJailTime],JailPrice[suspect],moneys);
							JailLog(string);
							KillTimer(cufftimer[suspect]);
						}//distance
					}//not connected
				}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "** You are not an FBI!");
			    return 1;
			}
		}//not connected
		return 1;
	}
I am using a Raven's Roleplay Edit. I have been editing for a while I improved it a lot. Thanks for helping me.

Unknown1195, Cheers!
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