0.3e Suggestions

pawn Code:
native  AttachSoundToVehicle(vehicleid, soundid);
Also I suggest a Police Siren soundID.
That way we can make something amazing with the new object ID of the Police Siren.
Sound ID Suggestions:
- Police Siren
- Icecream truck melody
- Gun shots(AK47/m4, Mp5, deagle, sniper, etc.)
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Enable these sprites:

fronten2:back2
fronten2:back3
fronten2:back4
fronten2:back5
fronten2:back6
fronten2:back7
fronten2:back8

Its amazing!
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Quote:
Originally Posted by Lynn
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pawn Code:
native  AttachSoundToVehicle(vehicleid, soundid);
Also I suggest a Police Siren soundID.
That way we can make something amazing with the new object ID of the Police Siren.
Sound ID Suggestions:
- Police Siren
- Icecream truck melody
- Gun shots(AK47/m4, Mp5, deagle, sniper, etc.)
+1
I showed some of my players the new sirens and they were like 'WHERES THE SOUND'
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AttachPlayer3DTextLabelToVehicle/ToPlayer
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Disable log parameter in config!
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Quote:
Originally Posted by BloodyEric
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0.3ds invention of special Textdraws (the "pictures") was a great thing, but NOW should be the time to add some more to make it really usable.

My suggestions:

-Circles, Squares, different letters/numbers to create serverlogos
-Some speedometers with free space to paste Textdraws with car information
I know your post was posted 1 month ago but anyways... check this out: "speed:cif" You just need a Needle.. U can pick one from here

EDIT:// I just noticed there is already a needle ( "speed:STRELK" ). So now:
It would be cool if you could rotate SPRITES/Textdraws

EDIT Again: i just noticed that speed.txd only exists in my sa folder -.-
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Quote:
Originally Posted by Stepashka
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Disable log parameter in config!
support
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Please, add better audio controls
Possibly:
- OnAudioStreamEnd(playerid)
- OnAudioStreamStart(playerid) (There is a little delay between the function and the time the audio starts playing, this shall be called when the audio starts playing.)
- Ability to start an mp3/ogg file somewhere in the middle of the file
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Please make some sort of SetObjectMaterial for pickups too, or make it include pickups as well. Why? So we don't waste server resources trying to make colored checkpoints. Right now we can only make it with 1ms timer and SetObjectRot() which will rotate the object like a real checkpoint.
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Quote:
Originally Posted by Virtual1ty
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Please make some sort of SetObjectMaterial for pickups too, or make it include pickups as well. Why? So we don't waste server resources trying to make colored checkpoints. Right now we can only make it with 1ms timer and SetObjectRot() which will rotate the object like a real checkpoint.
Use MoveObject? You can make an unlimited rotating loop using OnObjectMoved & MoveObject.
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Yeah, what Garsino said. I THINK, don't hold me to this, I THINK if you rotate it to 181 degrees, then under OnObjectMoved rotate it to 0 and repeat, it SHOULD rotate continuously.
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Quote:
Originally Posted by MP2
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Yeah, what Garsino said. I THINK, don't hold me to this, I THINK if you rotate it to 181 degrees, then under OnObjectMoved rotate it to 0 and repeat, it SHOULD rotate continuously.
It does with any rotation. You just have to add a few checks to see what state the rotation is on (if its rotated 180 degrees or 360 degrees), then continue to next step.

PS. You have to change the position a little (just change the height by 0.0001 f.ex.).
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Quote:
Originally Posted by Garsino
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Use MoveObject? You can make an unlimited rotating loop using OnObjectMoved & MoveObject.
As already stated by [HLF]Southclaw there are issues with rotating how we want them to rotate.
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Letters object!!
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Quote:
Originally Posted by lonako45
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Letters object!!
Agree. A-Z and 0-9 would be cool
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New textdraw font/s.
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Add nice textures to Textdraw like in PS
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Quote:
Originally Posted by costel_nistor96
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Yes, can be made with a loop, but a big one, default is better:
Код:
native GetVehicleDriver( vehicleid ); // returns playerid, INVALID_PLAYER_ID if vehicle don't have driver
What makes you think it won't be made with a loop when the SA-MP team scripts it?
pawn Код:
stock GetVehicleDriver(vehicleid)
{
    foreach(Player, i)
    {
        if(IsPlayerInAnyVehicle(i))
        {
            if(GetPlayerVehicleID(i) == vehicleid && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                return i;
            }
            else
            {
                return 0;
            }
        }
    }
}
Quote:
Originally Posted by costel_nistor96
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Код:
forward OnVehicleTouchVehicle( vehicleid, touchedvehicleid );
[/code]
Scriptable aswell. I can script it, but it's a pretty big script.
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how about making the picture text draws be able to server owners can put their own pictures in scriptfiles and then the clients download them automatically? i mean if pictures were format as .gif they don't do that much of difference? so +1 if you think my idea is good and worth it.
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Please have a try on the new IME implementation which is compatible for Windows Vista/7: http://forum.sa-mp.com/showpost.php?...4&postcount=48
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