[Map] Chiliad com Neve SA-MP 0.3e RC6
#1

Bem eu estava a olhar um map na area de RC do samp 0.3e e consegui com uma mp o map do Chiliad com o h02 (Beta-Tester)

OBS: Sу funciona com Samp 0.3e RC6 e posteriores...

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Quote:
Originally Posted by h02
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Codigo
pawn Code:
#include <a_samp>

new chilliad[52];

public OnPlayerConnect(playerid)
{
    RemoveBuildingForPlayer(playerid, 18399, -2426.9375, -1530.4531, 440.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 18570, -2249.3594, -1572.8672, 418.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 18571, -2431.6797, -1759.6641, 403.8672, 0.25);
    RemoveBuildingForPlayer(playerid, 18572, -2438.4375, -1949.0547, 310.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 18573, -2237.0000, -1951.5234, 297.5625, 0.25);
    RemoveBuildingForPlayer(playerid, 18574, -2181.4688, -1774.8125, 217.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 18575, -2145.1953, -1576.7188, 259.6484, 0.25);
    RemoveBuildingForPlayer(playerid, 18576, -2221.8359, -1367.7969, 300.4609, 0.25);
    RemoveBuildingForPlayer(playerid, 18577, -2182.2266, -1358.7109, 135.2422, 0.25);
    RemoveBuildingForPlayer(playerid, 18578, -2426.5000, -1347.3125, 300.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 18579, -2583.4297, -1343.4531, 270.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 18580, -2624.3047, -1562.8828, 353.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 18581, -2655.2813, -1781.0078, 265.1406, 0.25);
    RemoveBuildingForPlayer(playerid, 18582, -2724.3203, -1555.9609, 222.8906, 0.25);
    RemoveBuildingForPlayer(playerid, 18583, -2700.2813, -1345.7969, 213.4609, 0.25);
    RemoveBuildingForPlayer(playerid, 18584, -2421.1563, -1134.0938, 168.7813, 0.25);
    RemoveBuildingForPlayer(playerid, 18585, -2239.6406, -1762.7266, 381.9531, 0.25);
    RemoveBuildingForPlayer(playerid, 18586, -1980.3750, -1330.4922, 74.8516, 0.25);
    RemoveBuildingForPlayer(playerid, 18587, -2186.7500, -1147.7344, 108.1563, 0.25);
    RemoveBuildingForPlayer(playerid, 18588, -2291.7813, -993.4063, 63.5781, 0.25);
    RemoveBuildingForPlayer(playerid, 18590, -2646.3516, -1116.9297, 111.7578, 0.25);
    RemoveBuildingForPlayer(playerid, 18596, -2444.5000, -1991.6719, 198.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 18597, -2656.6797, -1992.9531, 80.1719, 0.25);
    RemoveBuildingForPlayer(playerid, 18598, -1985.5078, -1562.5078, 84.4688, 0.25);
    RemoveBuildingForPlayer(playerid, 18599, -1970.7109, -1785.9844, 107.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 18600, -2233.2031, -1980.7813, 153.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 18325, -2656.6797, -1992.9531, 80.1719, 0.25);
    RemoveBuildingForPlayer(playerid, 18316, -2655.2813, -1781.0078, 265.1406, 0.25);
    RemoveBuildingForPlayer(playerid, 18308, -2724.3203, -1555.9609, 222.8906, 0.25);
    RemoveBuildingForPlayer(playerid, 18469, -2700.2813, -1345.7969, 213.4609, 0.25);
    RemoveBuildingForPlayer(playerid, 18307, -2624.3047, -1562.8828, 353.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 18301, -2583.4297, -1343.4531, 270.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 18297, -2646.3516, -1116.9297, 111.7578, 0.25);
    RemoveBuildingForPlayer(playerid, 18326, -2444.5000, -1991.6719, 198.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 18327, -2438.4375, -1949.0547, 310.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 18317, -2431.6797, -1759.6641, 403.8672, 0.25);
    RemoveBuildingForPlayer(playerid, 18309, -2426.9375, -1530.4531, 440.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 18302, -2426.5000, -1347.3125, 300.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 18298, -2421.1563, -1134.0938, 168.7813, 0.25);
    RemoveBuildingForPlayer(playerid, 18295, -2291.7813, -993.4063, 63.5781, 0.25);
    RemoveBuildingForPlayer(playerid, 18328, -2237.0000, -1951.5234, 297.5625, 0.25);
    RemoveBuildingForPlayer(playerid, 18329, -2233.2031, -1980.7813, 153.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 18310, -2249.3594, -1572.8672, 418.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 18319, -2239.6406, -1762.7266, 381.9531, 0.25);
    RemoveBuildingForPlayer(playerid, 18303, -2221.8359, -1367.7969, 300.4609, 0.25);
    RemoveBuildingForPlayer(playerid, 18304, -2182.2266, -1358.7109, 135.2422, 0.25);
    RemoveBuildingForPlayer(playerid, 18299, -2186.7500, -1147.7344, 108.1563, 0.25);
    RemoveBuildingForPlayer(playerid, 18318, -2181.4688, -1774.8125, 217.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 18311, -2145.1953, -1576.7188, 259.6484, 0.25);
    RemoveBuildingForPlayer(playerid, 18312, -1985.5078, -1562.5078, 84.4688, 0.25);
    RemoveBuildingForPlayer(playerid, 18305, -1980.3750, -1330.4922, 74.8516, 0.25);
    RemoveBuildingForPlayer(playerid, 18320, -1970.7109, -1785.9844, 107.9844, 0.25);
}

public OnFilterScriptInit()
{
    chilliad[3] = CreateObject(18572, -2438.4375, -1949.0547, 310.9141, 0.0, 0.0, 0.0);
    chilliad[4] = CreateObject(18573, -2237.0000, -1951.5234, 297.5625, 0.0, 0.0, 0.0);
    chilliad[5] = CreateObject(18574, -2181.4688, -1774.8125, 217.3984, 0.0, 0.0, 0.0);
    chilliad[6] = CreateObject(18575, -2145.1953, -1576.7188, 259.6484, 0.0, 0.0, 0.0);
    chilliad[8] = CreateObject(18577, -2182.2266, -1358.7109, 135.2422, 0.0, 0.0, 0.0);
    chilliad[10] = CreateObject(18579, -2583.4297, -1343.4531, 270.8438, 0.0, 0.0, 0.0);
    chilliad[11] = CreateObject(18580, -2624.3047, -1562.8828, 353.4531, 0.0, 0.0, 0.0);
    chilliad[12] = CreateObject(18581, -2655.2813, -1781.0078, 265.1406, 0.0, 0.0, 0.0);
    chilliad[13] = CreateObject(18582, -2724.3203, -1555.9609, 222.8906, 0.0, 0.0, 0.0);
    chilliad[14] = CreateObject(18583, -2700.2813, -1345.7969, 213.4609, 0.0, 0.0, 0.0);
    chilliad[15] = CreateObject(18584, -2421.1563, -1134.0938, 168.7813, 0.0, 0.0, 0.0);
    chilliad[17] = CreateObject(18586, -1980.3750, -1330.4922, 74.8516, 0.0, 0.0, 0.0);
    chilliad[18] = CreateObject(18587, -2186.7500, -1147.7344, 108.1563, 0.0, 0.0, 0.0);
    chilliad[19] = CreateObject(18588, -2291.7813, -993.4063, 63.5781, 0.0, 0.0, 0.0);
    chilliad[20] = CreateObject(18590, -2646.3516, -1116.9297, 111.7578, 0.0, 0.0, 0.0);
    chilliad[21] = CreateObject(18596, -2444.5000, -1991.6719, 198.6953, 0.0, 0.0, 0.0);
    chilliad[22] = CreateObject(18597, -2656.6797, -1992.9531, 80.1719, 0.0, 0.0, 0.0);
    chilliad[23] = CreateObject(18598, -1985.5078, -1562.5078, 84.4688, 0.0, 0.0, 0.0);
    chilliad[24] = CreateObject(18599, -1970.7109, -1785.9844, 107.9844, 0.0, 0.0, 0.0);
    chilliad[25] = CreateObject(18600, -2233.2031, -1980.7813, 153.6797, 0.0, 0.0, 0.0);
    chilliad[26] = CreateObject(18325, -2656.6797, -1992.9531, 80.1719, 0.0, 0.0, 0.0);
    chilliad[27] = CreateObject(18316, -2655.2813, -1781.0078, 265.1406, 0.0, 0.0, 0.0);
    chilliad[28] = CreateObject(18308, -2724.3203, -1555.9609, 222.8906, 0.0, 0.0, 0.0);
    chilliad[29] = CreateObject(18469, -2700.2813, -1345.7969, 213.4609, 0.0, 0.0, 0.0);
    chilliad[30] = CreateObject(18307, -2624.3047, -1562.8828, 353.4531, 0.0, 0.0, 0.0);
    chilliad[31] = CreateObject(18301, -2583.4297, -1343.4531, 270.8438, 0.0, 0.0, 0.0);
    chilliad[32] = CreateObject(18297, -2646.3516, -1116.9297, 111.7578, 0.0, 0.0, 0.0);
    chilliad[33] = CreateObject(18326, -2444.5000, -1991.6719, 198.6953, 0.0, 0.0, 0.0);
    chilliad[34] = CreateObject(18327, -2438.4375, -1949.0547, 310.9141, 0.0, 0.0, 0.0);
    chilliad[35] = CreateObject(18317, -2431.6797, -1759.6641, 403.8672, 0.0, 0.0, 0.0);
    chilliad[36] = CreateObject(18309, -2426.9375, -1530.4531, 440.9688, 0.0, 0.0, 0.0);
    chilliad[37] = CreateObject(18302, -2426.5000, -1347.3125, 300.8047, 0.0, 0.0, 0.0);
    chilliad[38] = CreateObject(18298, -2421.1563, -1134.0938, 168.7813, 0.0, 0.0, 0.0);
    chilliad[39] = CreateObject(18295, -2291.7813, -993.4063, 63.5781, 0.0, 0.0, 0.0);
    chilliad[40] = CreateObject(18328, -2237.0000, -1951.5234, 297.5625, 0.0, 0.0, 0.0);
    chilliad[41] = CreateObject(18329, -2233.2031, -1980.7813, 153.6797, 0.0, 0.0, 0.0);
    chilliad[42] = CreateObject(18310, -2249.3594, -1572.8672, 418.7656, 0.0, 0.0, 0.0);
    chilliad[43] = CreateObject(18319, -2239.6406, -1762.7266, 381.9531, 0.0, 0.0, 0.0);
    chilliad[44] = CreateObject(18303, -2221.8359, -1367.7969, 300.4609, 0.0, 0.0, 0.0);
    chilliad[45] = CreateObject(18304, -2182.2266, -1358.7109, 135.2422, 0.0, 0.0, 0.0);
    chilliad[46] = CreateObject(18299, -2186.7500, -1147.7344, 108.1563, 0.0, 0.0, 0.0);
    chilliad[47] = CreateObject(18318, -2181.4688, -1774.8125, 217.3984, 0.0, 0.0, 0.0);
    chilliad[48] = CreateObject(18311, -2145.1953, -1576.7188, 259.6484, 0.0, 0.0, 0.0);
    chilliad[49] = CreateObject(18312, -1985.5078, -1562.5078, 84.4688, 0.0, 0.0, 0.0);
    chilliad[50] = CreateObject(18305, -1980.3750, -1330.4922, 74.8516, 0.0, 0.0, 0.0);
    chilliad[51] = CreateObject(18320, -1970.7109, -1785.9844, 107.9844, 0.0, 0.0, 0.0);

    for(new x; x < sizeof(chilliad); x++)
    {
        SetObjectMaterial(chilliad[x], 0, 3915, "libertyhi3", "mp_snow");
        SetObjectMaterial(chilliad[x], 1, 3915, "libertyhi3", "mp_snow");
        SetObjectMaterial(chilliad[x], 2, 3915, "libertyhi3", "mp_snow");
        SetObjectMaterial(chilliad[x], 3, 3915, "libertyhi3", "mp_snow");
        SetObjectMaterial(chilliad[x], 4, 3915, "libertyhi3", "mp_snow");
        SetObjectMaterial(chilliad[x], 5, 3915, "libertyhi3", "mp_snow");
    }
}

public OnFilterScriptExit()
{
    for(new x; x < sizeof(chilliad); x++)
    {
        if(IsValidObject(chilliad[x]))
        {
            DestroyObject(chilliad[x]);
        }
    }
    return 1;
}
Creditos:
h02 e a mim criar o post =)
Reply
#2

'-' ele deicho vc postar ? isso ta massa d+
sу que tem nada haver um monte cheio de neve com os pinheiros sem neve '-'
Reply
#3

sim... se nao eu nem postaria lol
Reply
#4

LOL.
Estб dahora, bem legal mesmo.
Reply
#5

Fico legal amor da minha vida
uhaeahuehauehau
/zoa

@
Dhonatam ♥
Paulinha ♥
Daniela ♥
Reply
#6

haha nгo tem como passar dhonatam para feminino! se fodee ae mano!
Reply
#7

Quote:
Originally Posted by Slim.-
View Post
haha nгo tem como passar dhonatam para feminino! se fodee ae mano!
3 palavras
10 letras
1 sentimento
VAI SE F....!!
Reply
#8

Legal inovador, Parabens
Reply
#9

tem uma caixa do 0.3d que й cheia de estrelinhas vc poderia fazer o chilliad todo cheio de estrelinhas lol iria ficar massa!
Reply
#10

Fico bem legal ! Bem criativo e inovador !
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