#1

How to check XYZ of where a tearga/grenade lands?
It is possible?
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#2

I don't think so..
Would require a lot of math.
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#3

You could probably do it with GetXYInfrontOfPlayer and GetPlayerFacingAngle (And maybe checking when the player hits and releases the fire button, but it would be very difficult), but otherwise its impossible to check where the projectile landed.
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#4

It's possible but you would need to detect how long the player held the grenade and it's trajectory. What would you actually use this for in the first place?
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#5

Oops, sorry for being late. I wanted to sync teargas for my server. I tought of calculating the power depending how much time the player holded the button, but im not up to that since i'm not good at math.
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#6

Well you can't detect walls anyway, so..
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