10.04.2012, 15:17
Hello.
With the new function AttachCameraToObject, we have been trying to make a realistic FPS. Although, we soon encountered a client-side problem. The problem is, when you start aiming, the camera zooms in to the player skin and only goes afterwards to the "real" aiming mode. Which is highly annoying to use in a realistic TDM.
A video showing the problem:
[ame]http://www.youtube.com/watch?v=gimZhQCFKHs[/ame]
Note that this problem does not occur with snipers (zoom vision).
With a normal camera mode, you can see that the camera moves a bit towards the player when starting to aim, which might be the cause of the bug. A function to disable this animation (not sure if it is one) could be the fix.
I know this is not entirely a bug, but if there could be a fix for it, it would be very useful for the DM community. It certainly adds a new dimension to GTA SA.
Kind regards
-[MM]IKKE
With the new function AttachCameraToObject, we have been trying to make a realistic FPS. Although, we soon encountered a client-side problem. The problem is, when you start aiming, the camera zooms in to the player skin and only goes afterwards to the "real" aiming mode. Which is highly annoying to use in a realistic TDM.
A video showing the problem:
[ame]http://www.youtube.com/watch?v=gimZhQCFKHs[/ame]
Note that this problem does not occur with snipers (zoom vision).
With a normal camera mode, you can see that the camera moves a bit towards the player when starting to aim, which might be the cause of the bug. A function to disable this animation (not sure if it is one) could be the fix.
I know this is not entirely a bug, but if there could be a fix for it, it would be very useful for the DM community. It certainly adds a new dimension to GTA SA.
Kind regards
-[MM]IKKE