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Ever heard of texture mapping? (One of the basics in OpenGL and DirectX)
That means that the textures will be fit on the object to prevent having ugly mapped textures on them.
With this function you won't be able to remap the texture on the object (which means it will take the same texture map as it got told from file and the result is as in on your pictures)
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Its because of LOD right ?
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It's because the textures are being stretched to fit on the object.
If oyu have a small texture but an object with a big surface, the texture is being stretched till it fits the size, which results in a distortion of the pixels.