[FilterScript] Reklez's Playerinfo Textdraw - Check your playerinfo stats
#1

Reklez's Playerinfo Textdraw - Check your playerinfo stats

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Reklez's Playerinfo Textdraw or RPinfo are tested script and it was script neat/clean/no bad indentation

What it does do?

it updates the following in textdraw

Code:
- Health
- Armour
- Ping
- Score
- Cash
the following i give was updating with OnPlayerUpdate. there is no command needed it is completely shows the information in textdraw!

Found bugs?:

Did you notice some bugs?, PM me if you notice and i will fix it and re-upload the files

Screenshots:



Credits:

Reklez

Downloadlink:

Pastebin
Mediafire

Attachment (for Registered Members Only!):
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#2

Nice Script Will Surely Use it
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#3

I think you should remove cash, health and armour and add fps. Good script!
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#4

I like the mixed colors. Good job

P.S Add a timer instead of using OnPlayerUpdate. Just need 1000 - 2000ms to update the textdraw strings.
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#5

Shouldn't you destroy the textdraws onplayerdisconnect ?
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#6

Quote:
Originally Posted by SsHady
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Nice Script Will Surely Use it
Thanks

Quote:
Originally Posted by rexarlet
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I think you should remove cash, health and armour and add fps. Good script!
Health and Armour Textdraw that i made is useful than GTA San (Main one) because it shows the value of your health than the Main Health and Armour Textdraw. i have no time to make FPS on that time sorry about that

Quote:
Originally Posted by TheArcher
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I like the mixed colors. Good job

P.S Add a timer instead of using OnPlayerUpdate. Just need 1000 - 2000ms to update the textdraw strings.
Thanks, i will try next time when i make a script something like this

Quote:
Originally Posted by HuSs3n
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Shouldn't you destroy the textdraws onplayerdisconnect ?
Well that was my taste. i think when you destroy it onplayerdisconnect it will not cause some bugs when player reconnect again.
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#7

You can use ~n~ to make a new line; Like so:
pawn Code:
format(string, sizeof(string), "Cash: %d~n~Score: %d~n~Health: %.2f~n~Armour: %.2f~n~Ping: %d", ...);
This way you don't have to create 5 textdraws. Only downside is that you can't use custom colors like goldish or grey. Only colors to use can be found here: https://sampwiki.blast.hk/wiki/GameTextStyle
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#8

Quote:
Originally Posted by -Prodigy-
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You can use ~n~ to make a new line; Like so:
pawn Code:
format(string, sizeof(string), "Cash: %d~n~Score: %d~n~Health: %.2f~n~Armour: %.2f~n~Ping: %d", ...);
This way you don't have to create 5 textdraws. Only downside is that you can't use custom colors like goldish or grey. Only colors to use can be found here: https://sampwiki.blast.hk/wiki/GameTextStyle
Well i didn't notice that. i create TextDraw by using a TextDraw Editor.
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#9

nice man
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#10

Quote:
Originally Posted by $$inSane
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nice man
Thanks
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