[Map] All Saints Upgrade
#1

All Saints Upgrade


I made this mapping using the MTA map editor. It took a total of 40 minutes to make and this is my first release of a map on samp forums i hope you all like it. If you dont want the vehicles just delete the lines then.
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Screen Shots/Videos

http://*********/vUaNGDeM_UM
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Download/CODE
Код:
AddStaticVehicleEx(416,1178.80004883,-1337.90002441,13.89999962,272.00000000,1,17,15); //Ambulance
AddStaticVehicleEx(416,1177.00000000,-1308.69995117,14.19999981,269.99951172,1,17,15); //Ambulance
AddStaticVehicleEx(563,1179.00000000,-1375.09997559,24.89999962,0.00000000,3,1,15); //Raindance
AddStaticVehicleEx(431,1209.00000000,-1335.00000000,13.60000038,0.00000000,-1,-1,15); //Bus
CreateObject(869,1178.00000000,-1331.19995117,13.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(869,1178.09997559,-1333.69995117,13.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(871,1175.69995117,-1333.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(veg_procfpatchwee) (1)
CreateObject(869,1174.90002441,-1333.69995117,13.39999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(869,1174.90002441,-1331.19995117,13.39999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (4)
CreateObject(869,1178.19995117,-1313.69995117,13.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (5)
CreateObject(869,1178.19995117,-1316.30004883,13.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (6)
CreateObject(869,1174.69995117,-1313.59997559,13.39999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (7)
CreateObject(869,1175.30004883,-1316.30004883,13.39999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (8)
CreateObject(6976,1187.19995117,-1366.09997559,14.10000038,0.00000000,0.00000000,270.00000000); //object(shamheliprt04) (1)
CreateObject(3928,1178.30004883,-1376.00000000,23.00000000,0.00000000,0.00000000,90.00000000); //object(helipad) (1)
CreateObject(983,1185.40002441,-1364.30004883,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,1185.50000000,-1355.50000000,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,1185.50000000,-1349.09997559,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,1185.50000000,-1345.90002441,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(983,1182.30004883,-1342.69995117,13.80000019,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(1281,1176.80004883,-1364.80004883,13.89999962,0.00000000,0.00000000,0.00000000); //object(parktable1) (1)
CreateObject(1281,1182.19995117,-1364.90002441,14.00000000,0.00000000,0.00000000,0.00000000); //object(parktable1) (2)
CreateObject(1649,1175.09997559,-1342.50000000,20.10000038,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (1)
CreateObject(1649,1179.50000000,-1342.50000000,20.10000038,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (2)
CreateObject(1649,1181.59997559,-1344.69995117,20.10000038,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (3)
CreateObject(1649,1181.59997559,-1349.09997559,20.10000038,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (4)
CreateObject(1649,1181.59997559,-1352.00000000,20.10000038,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (5)
CreateObject(1649,1175.09997559,-1354.40002441,20.10000038,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (6)
CreateObject(1649,1177.00000000,-1354.40002441,20.10000038,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (7)
CreateObject(1649,1175.09997559,-1342.50000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (8)
CreateObject(1649,1179.50000000,-1342.50000000,23.39999962,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (9)
CreateObject(1649,1181.59997559,-1344.69995117,23.39999962,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (10)
CreateObject(1649,1181.59997559,-1349.00000000,23.39999962,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (11)
CreateObject(1649,1181.59997559,-1352.00000000,23.39999962,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (12)
CreateObject(1649,1174.50000000,-1354.40002441,23.39999962,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (13)
CreateObject(1649,1177.00000000,-1354.40002441,23.29999924,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (14)
CreateObject(1692,1175.00000000,-1350.09997559,25.89999962,0.00000000,0.00000000,268.00000000); //object(roofstuff18) (1)
CreateObject(1692,1175.19995117,-1345.50000000,25.89999962,0.00000000,0.00000000,267.99499512); //object(roofstuff18) (2)
CreateObject(1692,1179.00000000,-1345.50000000,25.89999962,0.00000000,0.00000000,269.99499512); //object(roofstuff18) (3)
CreateObject(1692,1178.90002441,-1350.09997559,25.89999962,0.00000000,0.00000000,269.99450684); //object(roofstuff18) (4)
CreateObject(1692,1180.09997559,-1345.50000000,25.50000000,0.00000000,0.00000000,269.99450684); //object(roofstuff18) (5)
CreateObject(1692,1179.90002441,-1350.09997559,25.50000000,0.00000000,0.00000000,267.98950195); //object(roofstuff18) (6)
CreateObject(2626,1174.59997559,-1353.40002441,19.00000000,0.00000000,0.00000000,90.00000000); //object(cj_urb_counter) (1)
CreateObject(2626,1174.59997559,-1350.09997559,19.00000000,0.00000000,0.00000000,90.00000000); //object(cj_urb_counter) (2)
CreateObject(2626,1174.59997559,-1346.50000000,19.00000000,0.00000000,0.00000000,90.00000000); //object(cj_urb_counter) (3)
CreateObject(2942,1173.30004883,-1343.80004883,19.10000038,0.00000000,0.00000000,92.00000000); //object(kmb_atm1) (2)
CreateObject(1885,1178.50000000,-1354.09997559,18.50000000,0.00000000,0.00000000,0.00000000); //object(shop_baskets) (1)
CreateObject(1885,1177.40002441,-1354.09997559,18.50000000,0.00000000,0.00000000,0.00000000); //object(shop_baskets) (2)
CreateObject(2412,1179.69995117,-1353.90002441,18.50000000,0.00000000,0.00000000,0.00000000); //object(cj_detector) (1)
CreateObject(2412,1181.59997559,-1353.80004883,18.50000000,0.00000000,0.00000000,0.00000000); //object(cj_detector) (2)
CreateObject(2583,1180.80004883,-1342.90002441,19.29999924,0.00000000,0.00000000,0.00000000); //object(cj_sex_video_2) (1)
CreateObject(2387,1177.59997559,-1350.09997559,18.50000000,0.00000000,0.00000000,0.00000000); //object(shop_set_2_unit5) (1)
CreateObject(2375,1181.40002441,-1347.90002441,18.50000000,0.00000000,0.00000000,270.00000000); //object(shop_set_2_unit1) (1)
CreateObject(2012,1177.40002441,-1343.09997559,18.39999962,0.00000000,0.00000000,0.00000000); //object(shop_shelf13) (1)
CreateObject(1886,1173.19995117,-1343.00000000,25.39999962,0.00000000,0.00000000,50.00000000); //object(shop_sec_cam) (1)
CreateObject(1281,1175.59997559,-1356.59997559,13.80000019,0.00000000,0.00000000,0.00000000); //object(parktable1) (3)
CreateObject(14407,1180.19995117,-1356.59997559,15.30000019,0.00000000,0.00000000,182.00000000); //object(carter-stairs01) (1)
CreateObject(1281,1182.19995117,-1356.59997559,14.00000000,0.00000000,0.00000000,0.00000000); //object(parktable1) (5)
CreateObject(1597,1200.59997559,-1380.30004883,14.89999962,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (1)
CreateObject(1597,1200.69995117,-1370.50000000,15.00000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (2)
CreateObject(1597,1200.59997559,-1360.69995117,15.00000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (3)
CreateObject(1597,1200.80004883,-1351.00000000,15.10000038,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (4)
CreateObject(1597,1201.00000000,-1295.50000000,15.00000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (5)
CreateObject(1597,1201.00000000,-1305.09997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (6)
CreateObject(1597,1201.00000000,-1314.90002441,15.10000038,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (7)
CreateObject(1597,1201.00000000,-1324.59997559,15.10000038,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (8)
CreateObject(1597,1200.90002441,-1332.90002441,15.10000038,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (9)
CreateObject(1597,1200.69995117,-1342.59997559,15.10000038,0.00000000,0.00000000,358.00000000); //object(cntrlrsac1) (10)
CreateObject(1215,1180.19995117,-1329.19995117,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1180.00000000,-1318.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1257,1213.40002441,-1332.40002441,13.80000019,0.00000000,0.00000000,0.00000000); //object(bustopm) (1)
CreateObject(1229,1211.30004883,-1335.00000000,14.10000038,0.00000000,0.00000000,266.00000000); //object(bussign1) (1)
CreateObject(1346,1213.40002441,-1329.30004883,13.89999962,0.00000000,0.00000000,178.00000000); //object(cj_phone_kiosk2) (1)
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#2

wow man what cool mapping i took it and used in my GM and have some +reps
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#3

thanks
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#4

Nice Job
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#5

thanks
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#6

OMG, what map editor you use man?


awesome mapping
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#7

Great I love it, going to request this for RLRP
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#8

Not bad keep up your good work
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#9

Which Map Editor do you use i want to know ?, by the way good job on it looking cool
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#10

Quote:
Originally Posted by Glint
Посмотреть сообщение
Which Map Editor do you use i want to know ?, by the way good job on it looking cool
I use MTA Sa and thanks
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