Dellete for work??? [REP+]
#1

Hi evryone.
Can anyone help me ? I have in my server ladmin4v2 system (Server is PPC Trcuking) When i add ladmin4v2 i have this command /giveallcash But when i use dont work. Reason is: Ppc trucking have Anticheat for this! But say me who of this three remove for can work? And stats get saved

pawn Код:
ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, APlayerData[playerid][PlayerMoney]);
    SetPlayerScore(playerid, APlayerData[playerid][PlayerScore]);
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#2

What the hell...!?

pawn Код:
ResetPlayerMoney(playerid);
This function will set the player's money to '0', that's why you should delete this line, even though I still don't know your whole code.
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#3

Yea and evryone get 10000000000000000000000$
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#4

Guy, what you're doing now is if you use /giveallcash or something than it first will reset his money than will it give the amount what you're putted in?.. better remove that reset
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#5

yea i remove but when i compile start server players login all get 10000000000000000$
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#6

Oh my god, what the...!? Show me your "OnPlayerConnect"- and "OnDialogResponse"-callback!
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#7

from gm?
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#8

Yeah, of course!
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#9

pawn Код:
/ This callback gets called when a player interacts with a dialog
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    // Select the proper dialog to process
    switch (dialogid)
    {
        case DialogRegister: Dialog_Register(playerid, response, inputtext); // The "Register"-dialog
        case DialogLogin: Dialog_Login(playerid, response, inputtext); // The "Login"-dialog

        case DialogStatsOtherPlayer: Dialog_StatsOtherPlayer(playerid, response, listitem);
        case DialogStatsHouse: Dialog_StatsHouse(playerid, response, listitem);
        case DialogStatsGoHouse: Dialog_StatsGoHouse(playerid, response, listitem);
        case DialogStatsGoBusiness: Dialog_StatsGoBusiness(playerid, response, listitem);

        case DialogRescue: Dialog_Rescue(playerid, response, listitem); // The rescue-dialog

        case DialogBuyLicenses: Dialog_BuyLicenses(playerid, response, listitem); // The license-dialog (allows the player to buy trucker/busdriver licenses)

        case DialogRules: Dialog_Rules(playerid, response);

        case DialogTruckerJobMethod: Dialog_TruckerSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)
        case DialogTruckerSelectLoad: Dialog_TruckerSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)
        case DialogTruckerStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)
        case DialogTruckerEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)

        case DialogBusJobMethod: Dialog_BusSelectJobMethod(playerid, response, listitem); // The work-dialog for busdrivers (process the options to choose own busroute or auto-assigned busroute)
        case DialogBusSelectRoute: Dialog_BusSelectRoute(playerid, response, listitem); // Choose the busroute and start the job

        case DialogCourierSelectQuant: Dialog_CourierSelectQuant(playerid, response, listitem);

        case DialogBike: Dialog_Bike(playerid, response, listitem); // The bike-dialog
        case DialogCar: Dialog_Car(playerid, response, listitem); // The car-dialog (which uses a split dialog structure)
        case DialogPlane: Dialog_Plane(playerid, response, listitem); // The plane-dialog (which uses a split dialog structure)
        case DialogTrailer: Dialog_Trailer(playerid, response, listitem); // The trailer-dialog (which uses a split dialog structure)
        case DialogBoat: Dialog_Boat(playerid, response, listitem); // The boat-dialog
        case DialogNeon: Dialog_Neon(playerid, response, listitem); // The neon-dialog

        case DialogRentCarClass: Dialog_RentProcessClass(playerid, response, listitem); // The player chose a vehicleclass from where he can rent a vehicle
        case DialogRentCar: Dialog_RentCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before

        case DialogPlayerCommands: Dialog_PlayerCommands(playerid, response, listitem); // Displays all commands in a split-dialog structure
        case DialogPrimaryCarColor: Dialog_PrimaryCarColor(playerid, response, listitem);
        case DialogSedundaryCarColor: Dialog_SedundaryCarColor(playerid, response, listitem);

        case DialogWeather: Dialog_Weather(playerid, response, listitem); // The weather dialog
        case DialogCarOption: Dialog_CarOption(playerid, response, listitem); // The caroption dialog

        case DialogSelectConvoy: Dialog_SelectConvoy(playerid, response, listitem);

        case DialogHouseMenu: Dialog_HouseMenu(playerid, response, listitem); // Process the main housemenu
        case DialogUpgradeHouse: Dialog_UpgradeHouse(playerid, response, listitem); // Process the house-upgrade menu
        case DialogGoHome: Dialog_GoHome(playerid, response, listitem); // Port to one of your houses
        case DialogHouseNameChange: Dialog_ChangeHouseName(playerid, response, inputtext); // Change the name of your house
        case DialogSellHouse: Dialog_SellHouse(playerid, response); // Sell the house
        case DialogBuyCarClass: Dialog_BuyCarClass(playerid, response, listitem); // The player chose a vehicleclass from where he can buy a vehicle
        case DialogBuyCar: Dialog_BuyCar(playerid, response, listitem); // The player chose a vehicle from the list of vehicles from the vehicleclass he chose before
        case DialogSellCar: Dialog_SellCar(playerid, response, listitem);
        case DialogBuyInsurance: Dialog_BuyInsurance(playerid, response);
        case DialogGetCarSelectHouse: Dialog_GetCarSelectHouse(playerid, response, listitem);
        case DialogGetCarSelectCar: Dialog_GetCarSelectCar(playerid, response, listitem);
        case DialogUnclampVehicles: Dialog_UnclampVehicles(playerid, response);

        case DialogCreateBusSelType: Dialog_CreateBusSelType(playerid, response, listitem);
        case DialogBusinessMenu: Dialog_BusinessMenu(playerid, response, listitem);
        case DialogGoBusiness: Dialog_GoBusiness(playerid, response, listitem);
        case DialogBusinessNameChange: Dialog_ChangeBusinessName(playerid, response, inputtext); // Change the name of your business
        case DialogSellBusiness: Dialog_SellBusiness(playerid, response); // Sell the business

        case DialogBankPasswordRegister: Dialog_BankPasswordRegister(playerid, response, inputtext);
        case DialogBankPasswordLogin: Dialog_BankPasswordLogin(playerid, response, inputtext);
        case DialogBankOptions: Dialog_BankOptions(playerid, response, listitem);
        case DialogBankDeposit: Dialog_BankDeposit(playerid, response, inputtext);
        case DialogBankWithdraw: Dialog_BankWithdraw(playerid, response, inputtext);
        case DialogBankTransferMoney: Dialog_BankTransferMoney(playerid, response, inputtext);
        case DialogBankTransferName: Dialog_BankTransferName(playerid, response, inputtext);
        case DialogBankCancel: Dialog_BankCancel(playerid, response);

        case DialogHelpItemChosen: Dialog_HelpItemChosen(playerid, response, listitem);
        case DialogHelpItem: Dialog_HelpItem(playerid, response);

        case DialogOldPassword: Dialog_OldPassword(playerid, response, inputtext);
        case DialogNewPassword: Dialog_NewPassword(playerid, response, inputtext);
        case DialogConfirmPassword: Dialog_ConfirmPassword(playerid, response);
    }

    return 1;
}
i want remove anticheat who reset hackers moneys
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#10

Sigh...This won't help me much, I think you could guess why!? Show me your "OnPlayerSpawn" from your GM and from the FS!
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