Crashing.
#1

My server is crashing most of the time.I'm using Volt-Host
When ever the server crash then its not restarting automatically.
How can i know whats the crash reason? And why volt is not restarting my server automatically?
Please help
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#2

1) The reason of crashing will appear in Crash.txt or something..but i'm pretty sure it is problem in your script , so try changing the gamemode once..
2) Have you configured the auto-restart? if not go to your control panel and change manual to automatic.
At last , Sorry for my F*** english.
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#3

I check the server log and it is showing this and the same time it get crash.
How to prevent this? please help....

[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
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#4

Quote:
Originally Posted by Crazyboobs
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I check the server log and it is showing this and the same time it get crash.
How to prevent this? please help....

[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
talk to volt host via customer support, knowing how good they are they will more likely fix it for you, it might be script or server wise.
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#5

Is this a new hack?
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#6

Is there any command to modify the packet or something? and show the crash log too..
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#7

Install Zeex's crashdetect plugin and post the new server_log here.
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#8

the same happened to my server from this ip
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#9

Hell i am getting this same attack

[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
[03:51:52] Packet was modified, sent by id: 0, ip: 41.238.86.173:1750
hell this is new hack.Fed up of hackers .
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#10

Packet was modified sometimes occurs when a player crashes. Nothing to worry about, really.
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#11

Quote:
Originally Posted by Vince
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Packet was modified sometimes occurs when a player crashes. Nothing to worry about, really.
There are 3 server owners reporting the same bot attack from the same IP and port and you telling them to dont worry about. I range banned this IP on my server.
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#12

Quote:
Originally Posted by Unknownich
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There are 3 server owners reporting the same bot attack from the same IP and port and you telling them to dont worry about. I range banned this IP on my server.
Thats not a bot attack at all in the first place ! It happened to me on my server too with my own ip.
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#13

On linux use this to run server with GDB and it will generate a crash.log file that you can post here and have the problem resolved:

Quote:

echo 0 | gdb -batch-silent -ex "run" -ex "set logging overwrite on" -ex "set logging file gdb.bt" -ex "set logging on" -ex "set pagination off" -ex "handle SIG33 pass nostop noprint" -ex "echo backtrace:\n" -ex "backtrace full" -ex "echo \n\nregisters:\n" -ex "info registers" -ex "echo \n\ncurrent instructions:\n" -ex "x/16i \$pc" -ex "echo \n\nthreads backtrace:\n" -ex "thread apply all backtrace" -ex "set logging off" -ex "quit" samp03svr
date >> crash.log
cat gdb.bt >> crash.log

Save as runserver.sh & use ./runserver.sh to run the server so it will run using debugger and output useful information about the crash.
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#14

i told the same.. post crash.log
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#15

Hell ...
Its not my server or script problem till yesterday server was fine.
A hacker came and said i gona hack your server and he gave his site. i wisit their site and saw they were big hackers and they had hacked visa, paypal and ********. They where cought by cops before and still they continue with the hacks.
They are using dianamic ip and name is Anomius Hacker.when i ban he keep on comming in names related to it .
Pls say a solution for this.
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#16

Quote:
Originally Posted by JernejL
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On linux use this to run server with GDB and it will generate a crash.log file that you can post here and have the problem resolved:



Save as runserver.sh & use ./runserver.sh to run the server so it will run using debugger and output useful information about the crash.
I didnt understand that
And what about that plugin? (crash detect). Is that useful?
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#17

If you run a Windows server post contents of crashlog.txt here.
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#18

I am using a hosted server.Linux i am using.
its showing this in server log
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CFC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CFC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () fromgame.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1D00, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CD8, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CD8, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CD8, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CDC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CE0, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CE0, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CE4, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CE8, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerKeyStateChange () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CEC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CF8, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CF8, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CFC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from gameamx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CFC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game2.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CFC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in MoveUfo () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1D00, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in OnPlayerUpdate () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1D00, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
[19:43:27] [debug] #0 00000008 in ttimer () from game.amx
[19:43:27] [debug] Backtrace (most recent call first):
[19:43:27] [debug] Stack index (STK) is 0x7B1CDC, stack top (STP) is 0x7B1CD4
[19:43:27] [debug] Run time error 7: "Stack underflow"
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#19

Quote:
Originally Posted by dugi
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If you run a Windows server post contents of crashlog.txt here.
How can i get that? Can you tell me how?
EDIT: what is this? in server log it is showing like this.
[19:43:27] [debug] Run time error 7: "Stack underflow"
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#20

SA+MP ^^ wtf is all that??
is that what JernejL posted u to do?
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