0.3e Suggestions

Add the parameter seatid in the callback OnPlayerEnterVehicle. That's would be great.
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Quote:
Originally Posted by Ultrascipter
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Easy, useful, practical:

new native = SetVehicleID(vehicleid, VEHID);
Rather SetVehicleModel(vehicleid, modelid);
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pawn Код:
AttachPlayerToVehicle(playerid, vehicleid, Float:xoffset, Float:yoffset, Float:zoffset, Float:zangle, bool:enableweapons = true, bool:allowcamera = false, bool:forcesync = true);
enableweapons to say, attach a player to a police maverick and let them shoot
allowcamera to freely move your camera around, or set to the zangle by default
forcesync for animations

S:


why I suggest this, because the object sync for attached objects to helicopters aren't very good, so you fall easy so it's pretty hard to remake players on police mavericks
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Quote:
Originally Posted by Kar
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pawn Код:
AttachPlayerToVehicle(playerid, vehicleid, Float:xoffset, Float:yoffset, Float:zoffset, Float:zangle, bool:enableweapons = true, bool:allowcamera = false, bool:forcesync = true);
enable weapons to say, put a player ontop of a bullet and have them shoot mp5's
allowcamera to freely move your camera around, or set to the zangle by default
forcesync for animations

S:
Is also cool for attaching a swat guy to an lspd heli :O

hope that will be added sometime
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Quote:
Originally Posted by Drebin
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Rather SetVehicleModel(vehicleid, modelid);
Easily possible using velocity, GetPlayerVehicleSeat and Destroy/CreateVehicle.
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I've noticed that with EditAttachedObject, there is no limit to how much you can drag the object.
It'd be good to have a limit restriction on it, set by code or default.
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Yeah. It is mainly for Role Play servers. With the new native SetVehicleID (vehicleid, ID) can be linked players account to the vehicles in OnGameModeInit.
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Код:
AttachVehicleToObject( vehicleid, objectid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ );
AttachVehicleToPlayerObject( playerid, vehicleid, playerobjectid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ );
IsVehicleAttachedToObject( vehicleid, objectid );
IsVehicleAttachedToPlayerObject( playerid, vehicleid, playerobjectid );
We can make missions like that:

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Quote:
Originally Posted by Drebin
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Rather SetVehicleModel(vehicleid, modelid);
No..

SA: MP's mission is to create vehicles in order of number. example:

CreateVehicle (411, X, Y, Z, A, -1); Vehicle ID 1.
CreateVehicle (419, X, Y, Z, A, -1); Vehicle ID 2.
CreateVehicle (512, X, Y, Z, A, -1); Vehicle ID 3.

I wish we can change the ID of the establishment by the desired number via SetVehicleID.
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ShowMapForPlayer, ShowMoneyForPlayer, ShowGunIconForPlayer

Params; ShowMapForPlayer(playerid, 0 or 1);
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pawn Код:
AttachPlayerToVehicle
AttachVehicleToVehicle
Oh god, hear me !
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Quote:
Originally Posted by Jack_Wilson
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I've noticed that with EditAttachedObject, there is no limit to how much you can drag the object.
O there is
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Quote:
Originally Posted by [Saint]
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Код:
ShowVehicleOnMap(true/false);
for Hide/Show Vehicles on MiniMap (Radar)

for SPECIAL_ACTION_USECELLPHONE

if use SPECIAL_ACTION_USECELLPHONE show to player hud weapon image cellphone from file gta3.img -> cellphone.txt - > cellphoneicon
+ try create new SPECIAL_ACTION_USESKATEBOARD (like new SPECIAL_ACTION_CUFFED) from gta3.img -> skateboard.dff and skateboard.txt (weap_skate, skateboardIcon)
or add new weapon SkateBoard.
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Quote:
Originally Posted by [Saint]
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+ try create new SPECIAL_ACTION_USESKATEBOARD (like new SPECIAL_ACTION_CUFFED) from gta3.img -> skateboard.dff and skateboard.txt (weap_skate, skateboardIcon)
or add new weapon SkateBoard.
Would be awesome, but it I'm sure that it won't be added.
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Quote:
Originally Posted by costel_nistor96
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Would be awesome, but it I'm sure that it won't be added.
Real cool idea with skateboard, will be awensome!
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AttachVehicleToVehicle(...); would be nice!
Very usefull for attaching vehicles on the Vehicle Packer or so on
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Kye, I hope you still remember that you wanted to try to increase the number of seats in airplanes and bus/coach for PutPlayerInVehicle.
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Let us control Head movements by server-side! It's needed for real! This shit is annoying for a lot of people, come on!

pawn Код:
native DisableHeadMove(playerid, bool:set);
native DisableHeadMovements(bool:set);
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I think for Roleplay and for Raceservers it's be nice if you Fix the "Neon" attach for Cars.
In some Weathers the Neons are dont working...
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AttachCameraToAttachedObject(playerid,slot,Float:O ffsetx, Float:Offsety, Float:Offsetz, Float:Rotx, Float:Roty, Float:Rotz);
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