[BUG] Slide Bug
#1

Hello. I recently sent an email to team@sa-mp.com reporting a bug than was fixed on 0.3c but came back on 0.3d R2.
It's a gameplay bug and can be exploited so I just wonder if the mail was received or if you still check that email as it would be important to fix this bug on 0.3e.
I sent the email because I don't want the bug to get exposed, to avoid more exploitation cases, but the mail contains all the info and a video.

Kind Regards,
Diablosrouge
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#2

Would be best to PM Kalcor regarding this. He may not see this.
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#3

I wonder if he even sees PMs lol. Worth to try tho.
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#4

This bug can't be fixed, since it already exists in GTA SA Singleplayer! Otherwise, it would be dumb to disable this bug, since it's very good for DM servers.
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#5

This bug exists since 0.3a or something like that.
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#6

Quote:
Originally Posted by MaTrIx4057
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This bug exists since 0.3a or something like that.
As far as I know this bug exists from the 1st version of SA-MP. Even single player contains c-bug (fast shooting) and slide bug (sliding). So, it is logical that it's not a SA-MP bug, it's GTA:SA bug.
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#7

Quote:
Originally Posted by Cypress
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As far as I know this bug exists from the 1st version of SA-MP. Even single player contains c-bug (fast shooting) and slide bug (sliding). So, it is logical that it's not a SA-MP bug, it's GTA:SA bug.
How can it exist in GTA:SA if you don't see other players? This is sync problem and its not this bug [ame]http://www.youtube.com/watch?v=_ua2QIRLv4Y[/ame]
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#8

Quote:
Originally Posted by MaTrIx4057
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How can it exist in GTA:SA if you don't see other players? This is sync problem and its not this bug http://www.youtube.com/watch?v=_ua2QIRLv4Y
Even the video says that it's GTA:SA bug.
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#9

he just said its NOT that bug, just because the title says "slide bug" it isn't the slide bug you are thinking of, the one you are thinking of is indeed a GTA SA bug. but we're talking about a SYNC bug
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#10

Alright. Now I got it. I looked up at Twisted_Insane's post, that's why I though that Diablosrouge also talks about that bug.

Thanks
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